Changelog
Additions
- Added new lightning sounds that diminish over distance
- Added new sound for when Rifts are created from lightning strikes
- Gave the hunter animations and actual AI
Improvements
- Reworked Rifter AI (they are now using smart brains)
- Improved Nightshade AI
- Updated Hunter model & texture
- Added knockback resistance to tenebrum shield
- Improved corrupted pearl location of nearby Rifts
- Reworked forgotten library loot table
- Updated library structure pieces
- Improved manglewood tree generation
- Fixed the Recall enchantment having levels higher than 1
Changes
- Removed defeating a Nightshade as an activation requirement for Rift spawning
- Made Rifts in the dimension much rarer
- Redistributed overworld Rift spawning to be concentrated around the midnight (the time of day, not the mod)
- Removed gold weakness for corrupted mobs
- Increased Rifter movement speed
- Changed some advancements related to early progression
- Changed geode & rendium shard texture
Bug Fixes
- Fixed shields not having recipes
- Fixed rouxe not having its top texture
- Fixed some midnight blocks and items not being added to vanilla tags
- Fixed weather effects having reverb
- Fixed the mod breaking the /reload command
- Fixed Nightshade & Rifts not spawning in the Overworld
- Fixed Rifts not being able to be spawned on servers
- Other fixes
Dependencies
Files
midnight-1.20.1-0.6.2.jar(25.26 MiB) Primary Download
External resources
Project members
The Midnight Team
KingPhygieBoo
Contributor
SilverDavidMC
Contributor
12wdog
Former Author
Jonathing
Former Maintainer
Lachney
Music Composer
cipherzerox
Original Creator
CrystalZink
Sprite Artist
FlashFyreMods
Team Lead
Technical information
License
ARR
Client side
required
Server side
required
Project ID