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LostCities - 1.21-8.2.6

Changelog

LostCities 1.21-8.2.6


   - New 'avoidVillages' config to avoid generating Lost Cities in chunks that have villages. Default set to true
   - New 'biosphere_caves' landscape type and profile to combine a cavern type world with spheres (for usage with Lost Worlds)
   - Fixed city level calculations for the new 'cavespheres' landscape type
   - Fixed a problem where some type of station could override multibuilding chunks
   - Chances of scattered buildings were reversed. A chance of 0 would make it generate all the time. Warning! This will change how rare scattered buildings are! You might want to adjust your world style for this
   - Added new 'scatteredChanceMultiplier' profile option to control the chance of scattered buildings. This value is multiplied with the normal chance
   - The new 'scatteredChanceMultiplier' profile option can now also be set from the in-game Lost City configuration screen
   - Scattered building placement checking is now more accurate. Mostly with regards to the 'maxheightdiff' option which now actually works for single chunk buildings
   - It is no longer required to specify fountains, parks, front types, rail dungeons, or stairs in the city style. If they are missing then no fountains or parks will be generated
   - The 'inpart', 'inbuilding', and 'inbiome' conditions for parts, spawners, ... now support lists in addition to a single value
   - New 'belowpart' condition which checks if the floor below this one is a certain part. This can be used to make sure that a certain part only generates on top of another part. This also supports lists
   - Problem with scattered parts with multiple floors where the height for the subsequent floors was not correctly calculated

Files

lostcities-1.21-8.2.6.jar(1.13 MiB) Primary Download

External resources


Project members

McJty

Owner


Technical information

License
MIT
Client side
unsupported
Server side
required
Project ID