Changelog
Changes:
- unstable power now grows more unstable as its duration and/or amplifier increases
- changed efficiency treatises to have a chance to reduce materials used by more than 1 (and to 0)
Fixes:
- fixed crossbow projectiles not going in the correct direction for high velocity projectiles
- fixed hammer treatise not working
- fixed cleanse can no longer trigger destabilization effects (again)
- fixed missing tool tier requirement for forged blocks (cred: yiran1457)
- multiblock schematic outline not working properly in multiplayer
- fixed tool action ingredient not deserializing properly
Technical changes:
- ModularLooseProjectilesEvent now fires for crossbows (will replace with a new event later)
- ModularProjectileSpawnEvent now fires for arrows shot with crossbows (will replace with a new event later)
- added missing fields to stat bar json schema
- added tag 'sword_instamine', tagged blocks can be instamined with tools providing the 'cut' tool action (works like bamboo)
- added tag 'sword_very_efficient', tagged blocks break very easily with tools providing the 'cut' tool action (works like cobweb)
- fixed crash when applying the suspend effect to a non-player entity
- fixed datagen causing NPE
Files
tetra-1.20.1-6.12.0.jar(3.8 MiB) Primary Download

