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tetra

tetra

Mod

Modular tools, weapons and equipment. Exploration and ancient technology.

Client and server AdventureEquipmentGame MechanicsWorld Generation

960.1k downloads
494 followers

tetra 6.12.0

Changelog

Changes:

  • unstable power now grows more unstable as its duration and/or amplifier increases
  • changed efficiency treatises to have a chance to reduce materials used by more than 1 (and to 0)

Fixes:

  • fixed crossbow projectiles not going in the correct direction for high velocity projectiles
  • fixed hammer treatise not working
  • fixed cleanse can no longer trigger destabilization effects (again)
  • fixed missing tool tier requirement for forged blocks (cred: yiran1457)
  • multiblock schematic outline not working properly in multiplayer
  • fixed tool action ingredient not deserializing properly

Technical changes:

  • ModularLooseProjectilesEvent now fires for crossbows (will replace with a new event later)
  • ModularProjectileSpawnEvent now fires for arrows shot with crossbows (will replace with a new event later)
  • added missing fields to stat bar json schema
  • added tag 'sword_instamine', tagged blocks can be instamined with tools providing the 'cut' tool action (works like bamboo)
  • added tag 'sword_very_efficient', tagged blocks break very easily with tools providing the 'cut' tool action (works like cobweb)
  • fixed crash when applying the suspend effect to a non-player entity
  • fixed datagen causing NPE

Files

tetra-1.20.1-6.12.0.jar(3.8 MiB) Primary Download

External resources


Project members

mickelus

Owner


Technical information

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