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tetra

tetra

Mod

Modular tools, weapons and equipment. Exploration and ancient technology.

Client and server AdventureEquipmentGame MechanicsWorld Generation

959.9k downloads
494 followers

Changelog

Changes:

  • updated to 1.20.1
  • move most mod compat into a separate mod
  • pristine sockets can now be repaired using regular gems (with increased xp cost)
  • tweaked hardness for most fibre materials
  • most modules that cost experience to craft now cost experience to repair (in addition to possible magic instability costs)
  • bleeding now bypasses armor and iframes
  • added source display in the schematic gui
  • tweaked creative tabs

Fixes:

  • added missing localization for rod materials
  • fixed incorrect armor pen for tempered heavy blades
  • fixed several issues relating to the holosphere sorting button
  • tweaked serrate tooltip
  • fixed modules settling not updating integrity until cache reset
  • fixed crafted toolbelt having the wrong strap variant
  • the tooltip for replacing the next module in the repair cycle no longer shows when the item has full durability (matches the underlying behavior)
  • fixed rack advancement not working
  • added missing localization for the holosphere block
  • fixed tops of shafts and rooms in ancient ruins ending abruptly

Technical changes:

  • cheesed in module dependent tags
  • improved logging for faulty replacement data
  • added datadriven block predicates for determining unlocks
  • module textures now need to be placed within textures/item/[modules] (rather than textures/items/[modules])
  • expect significant technical changes moving forward, if you make modpacks or addons and want to be kept in the loop please send me a DM

Dependencies

Files

tetra-1.20.1-6.0.0.jar(3.28 MiB) Primary Download

External resources


Project members

mickelus

Owner


Technical information

License
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Server side
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Project ID