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tetra

tetra

Mod

Modular tools, weapons and equipment. Exploration and ancient technology.

Client and server AdventureEquipmentGame MechanicsWorld Generation

959.9k downloads
494 followers

tetra 5.4.0

Changelog

New features:

  • added command for modifying modular items
  • implemented the ancient stonecutter schematic

Changes:

  • added advancements for ancient schematic content
  • made forge hammer rooms more common and sculk rooms less common
  • removed temporary hammer tier bonus from obsidian and netherite hammer heads (should have been removed when the ruins were reintroduced)
  • sword binding tweaks now affects tool efficiency

Fixes:

  • fixed "required maintenance" advancement not triggering
  • greatly increased despawn timer for thrown items
  • removed ruin loot recipes
  • fixed data reload not clearing model caches
  • fixed striking effect indicator label not being localized
  • fixed thermal cell advancement triggering for other items
  • fixed "seconds between swings" value being based on harvest speed modifier rather than swing speed
  • fixed incorrect tooltip for overpower defensive modifier

Technical changes:

  • added support for perspective-specific module models
  • added improvement crafting effect requirement
  • fixed tmdev command not working after reload

Dependencies

Files

tetra-1.19.2-5.4.0.jar(3.34 MiB) Primary Download

External resources


Project members

mickelus

Owner


Technical information

License
Client side
required
Server side
required
Project ID