Changelog
Added mobs_ignore power type:
Mobs Ignore
Makes hostile mobs ignore the player.
Type ID: sync:mobs_ignore
Fields
| Field | Type | Default | Description |
|---|---|---|---|
mob_condition |
Entity Condition | optional | If set, this will determine what entity condition the entity must meet in order to be effected by this power. |
bientity_condition |
Bi-entity Condition | optional | If set, this will determine what bi-entity condition the entity must meet in order to be effected by this power. |
provokable |
Boolean | true |
If set to false (or omit it), then mobs will always ignore the player, even if attacked. |
Example
{
"type": "sync:mobs_ignore",
"mob_condition": {
"type": "apoli:entity_type",
"entity_type": "minecraft:skeleton"
},
"provokable": false
}
This power causes skeletons to ignore the player.
Dependencies
External resources
Project members

Overgrown
Creator
Technical information
License
MIT
Client side
required
Server side
required
Project ID
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