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Sync (1.5.0)

Changelog

Added mobs_ignore power type:

Mobs Ignore

Power Type

Makes hostile mobs ignore the player.

Type ID: sync:mobs_ignore

Fields

Field Type Default Description
mob_condition Entity Condition optional If set, this will determine what entity condition the entity must meet in order to be effected by this power.
bientity_condition Bi-entity Condition optional If set, this will determine what bi-entity condition the entity must meet in order to be effected by this power.
provokable Boolean true If set to false (or omit it), then mobs will always ignore the player, even if attacked.

Example

{
  "type": "sync:mobs_ignore",
  "mob_condition": {
    "type": "apoli:entity_type",
    "entity_type": "minecraft:skeleton"
  },
  "provokable": false
}

This power causes skeletons to ignore the player.

Files

sync-1.5.0.jar(2.42 MiB) Primary Download
sync-1.5.0-dev.jar(269.42 KiB) Download
sync-1.5.0-sources.jar(210.65 KiB) Download

External resources


Project members

Overgrown

Creator


Technical information

License
MIT
Client side
required
Server side
required
Project ID