Super Resolution Mod for Minecraft
Overview
This mod integrates multiple super-resolution algorithms into Minecraft to enhance performance or visual quality, with compatibility for most modern GPUs.
Built-in Algorithms
- AMD FidelityFX Super Resolution 1 (FSR1)
- AMD FidelityFX Super Resolution 2 (FSR2) (currently without motion vector input)
- Snapdragon Game Super Resolution 1 (SGSR1)
- Snapdragon Game Super Resolution 2 (SGSR2) (Only CS_2 variant is available)
Compatibility
Hardware Requirements
- OpenGL 4.3+ required
- FSR2 requires OpenGL 4.5+ and
GL_KHR_shader_subgroup
extension - Game will exit if OpenGL <4.3 detected
- Always update GPU drivers, especially for older cards
OS Support
- Windows: Fully supported
- Linux: Untested (theoretically compatible)
- macOS: Incompatible (OpenGL <4.3)
Mod Compatibility
✅ Supported: Sodium, Iris, DistantHorizons, Embeddium
❌ Incompatible: OptiFine, Canvas, VulkanMod
Issue Reporting
Game Crashes
Open an issue with:
- Crash report
- Hardware specs
- Crash context description
Note: Screenshots alone are insufficient for diagnosis
Rendering Artifacts
Open an issue with:
- Installed mod list
- Hardware specs
- Screenshots of artifacts
Usage Scenarios
Performance Mode
- When experiencing poor FPS (e.g., <30 FPS)
- Set SR ratio >1.0 (e.g., 1.7×)
- Typical gain: 2-3× FPS boost with moderate quality loss
Quality Mode
- When targeting visual fidelity
- Set SR ratio <1.0 (e.g., 0.83×)
- Acts as advanced anti-aliasing
- Warning: Avoid extreme values (<0.6×) to prevent instability
Resolution Logic
For window size 1920×1080:
- SR Ratio 1.2× → Render Resolution 1600×900
- Quality = 1/1.2 ≈ 83.33%
FAQ
Q: Why still low FPS in benchmarks?
A: Tests used a 2014-era GTX 750 (1GB VRAM). The mod tripled FPS from unplayable 6 FPS to 19 FPS at 1080p with acceptable quality loss.
Q: Can this improve visuals?
A: At SR ratios ≤1.0, it enhances edge clarity through super-resolution algorithm while maintaining native resolution.
Q: Future DLSS3 support?
A: Planned after solving:
- Motion vector generation
- Vulkan/OpenGL texture sharing
Q: Stability status?
A:
- FSR1: Production-ready
- FSR2: Experimental (NVIDIA performance issues expected)
- SGSR1: Production-ready
- SGSR2: Experimental (Only CS_2 variant is available)
- NIS: Experimental
Q: Version support?
A: Currently 1.16+ only. Loader support:
- Fabric
- Forge
- NeoForge
Q: Ideal hardware?
A: CPU-bound systems with:
- Strong CPU + weak GPU
- Shader-heavy workloads
- Minimum: OpenGL 4.3-capable GPU (2012+ discrete GPUs)
External resources
Project members

187J3X1-114514
Member
Technical information
License
GPL-3.0-or-later
Client side
unknown
Server side
unknown
Project ID