Changelog
Version 3.1.0
New Features:
- Added Spawn Pads: A new piece of stage-building equipment that allows players to set their spawn on top of it by swimming on it. Spawn Pads come with a protective shield around them that knocks back any entities not matching its color, as well as fizzling out any Ink Projectiles or Sub Weapons that come in contact with it.
- Curling Bombs! A brand new sub weapon that slides forward for a short period of time before detonating, inking the ground below it on it's way. Their distance can be shortened and explosion radius increased by "cooking" the bomb before throwing it, you can do so by holding your sub key (or right-click if you're already holding the item), notice the LEDs at the top, their color indicates for how long the bomb's been cooked for!
- Added /stage: this versatile new command will have gamemode developers all around the block in awe! It allows you to define and manage any region you turn into a Stage (by using /stage add) in a variety of ways:
- /stage settings allows you to locally change a small selection of gamerules within the stage's boundaries, such as preventing ink from decaying, making water hurt you, and allowing players to use weapons without an ink tank, among many others!
- /stage teams lets you tag colored blocks in the area with a specific team, allowing you to then use /replacecolor without worrying about two colors overlapping and screwing over your stage
- /stage warp teleports all targeted players into an available Spawn Pad inside the stage itself! the Spawn Pad needs to first match the player's color in order to teleport them to it. You can even take it a step further and tell the command to set the players' spawn point to their assigned pads!
- Added 2 new game rules: inkableGround and rechargeableInkTank: disabling them lets you prevent players from creating inked blocks and recharging their ink respectively
- Chargers now play a "ding" sound upon landing a direct hit
- Updated credits in the in-game mod list
- Added Italian and Simplified Chinese translation
- Updated Spanish translation
New Weapons:
- Classic Squiffer
- Dynamo Roller
New features related to weapon balance were added:
- Damage decay was added in this release. This means that projectiles will slowly lose damage based on their time in the air
- Ink recovery cooldown was added in this release. This means that main and sub weapons will have a cooldown before the ink tank can start refilling again. This cooldown is specific to each main weapon
- Ink recovery rate was increased from 20%/s to 33%/s
Changes were made related to weapon balance:
+ Main weapons now paint the ground under the user
+ Decreased startup ticks for Explosher
+ Roller swings will now have an ink trail
+ Increased damage for Aerosprays, N-ZAPs and Glooga Dualies
+ Increased fire rate for Splattershots, Splattershot Jrs, Aerospray, N-ZAPs, Splat Dualies and Dualies Squelchers
+ Increased range for Explosher and Glooga Dualies
+ Increased roll size for Rollers to 3 blocks
+ Increased roll size for Octobrush to 2 blocks
- Reduced projectile size on all main weapons
- Main and sub weapons will no longer deal knockback
- Decreased roll size for Carbon Roller to 2 (down from 3)
- Decreased range for Blaster
- Added endlag for Explosher
- Endlag on Blasters and Explosher will now prevent sprinting, changing to Squid Form, changing items or throwing a sub weapon using the Sub Weapon hotkey.
Changes were made related to mechanics:
+ Increased the chance for Power Eggs to be pulled while fishing from 5% to 10%
+ Jumping in Squid Form no longer consumes hunger
+ Reduced the chance for ink splash particles to appear when holding down Shift from 40% to 30%
+ Slightly decreased the size of ink splash particles when holding down Shift
- Significantly reduced movement speed when jumping in Squid Form
- Decreased movement speed when swimming in Squid Form
- Jumping in Squid Form no longer slightly increases jump height
- Recovering health by submerging in ink now consumes hunger, causing 0.5 points of exhaustion per 1HP healed
- Decreased the chance for Sunken Crates to be pulled while fishing from 10% to 5%
- Sunken Crates now drop from 5 to 15 Power Eggs, instead of from 10 to 20
- Decreased the maximum amount of Empty Inkwells obtained from Sunken Crates from 8 to 4
Changes were made to commands:
- Splatcraft commands now require permission level 2
Certain issues were fixed:
- Fixed an issue that would allow players to sprint while their weapon was preparing to fire
- Fixed an issue that caused the Low Ink indicator to not appear when it should in certain situations
- Fixed an issue that caused the Can't Use indicator to appear when it shouldn't in certain situations
- Fixed an issue that caused Rollers and Brushes to bounce off of entities without dealing damage to them when they should
- Fixed an issue that caused dead entities and popped Squid Bumpers to block projectiles
- Fixed an issue that caused players to not lose speed when performing certain actions when they're standing on their ink
- Fixed an issue that caused Rollers and Brushes to consume more ink than they should
- Improved rendering performance in situations where a lot of Inked Blocks and Stage Barriers are present behind the camera
- Fixed an issue that caused mobs to not get inked when the "Ink Mob Damage Percentage" game rule was set to 0%
- Inked Blocks now decay slower when close to other Inked Blocks
- Fixed an issue that caused bombs to deal full damage to mobs regardless of the "Ink Mob Damage Percentage" game rule value
- Fixed an issue that caused squid transformation to appear "laggy"
- Fixed an issue that caused some Inked Block sides to not render when next to Barriers or Stage Barriers
- Fixed an issue that caused Squid Bumpers' ink overlay to not clear when popped
- Fixed an issue that caused certain Squid Bumper states to not persist across world reloads
- Fixed an issue that caused Squid Bumpers' overlay to be lit incorrectly
- Fixed an issue that caused Sub Weapons to rotate when they shouldn't
- Fixed an issue that caused
/scanturf
to display the incorrect amount of blocks scanned - Fixed an issue that caused Squid Bumpers to be affected by knockback
- Fixed an issue that allowed players to hold their charge indefinitely
- Fixed an issue that caused a NullPointerException to be thrown in certain situations
- Fixed an issue that caused the Squid Soul particle to spawn in an incorrect location
Files
Splatcraft-3.1.0-1.16.5.jar(1.24 MiB) Primary Download
External resources
Project members
Cibernet83
Owner
Octol1ttle
Member
Technical information
License
MIT
Client side
required
Server side
required
Project ID