Changelog
v1.9.10 Changelog
Fixes:
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Crash: java.lang.ClassCastException: com.dhanantry.scapeandrunparasites.entity.monster.infected.EntityInfDragonE cannot be cast to com.dhanantry.scapeandrunparasites.entity.ai.misc.EntityCanMelt at com.dhanantry.scapeandrunparasites.entity.ai.EntityAIInfectedSearch.func_75246_d(EntityAIInfectedSearch.java:82) at net.minecraft.entity.ai.EntityAITasks.func_75774_a(SourceFile:129)
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Primitive Reeker crash: java.lang.NullPointerException: Ticking entity at net.minecraft.entity.player.EntityPlayerMP.func_152111_bt(EntityPlayerMP.java:295) at net.minecraft.util.CombatTracker.func_94547_a(SourceFile:65) at com.dhanantry.scapeandrunparasites.entity.ai.misc.EntityParasiteBase.attackEntityAsMobMinimum(EntityParasiteBase.java:738) at com.dhanantry.scapeandrunparasites.entity.ai.misc.EntityParasiteBase.func_70652_k(EntityParasiteBase.java:684)
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Crash java.lang.ArrayIndexOutOfBoundsException: 3 at com.dhanantry.scapeandrunparasites.util.ParasiteEventEntity.orbApplyEffects(ParasiteEventEntity.java:161) at com.dhanantry.scapeandrunparasites.entity.monster.pure.preeminent.EntityLencia.scaryOrbEffect(EntityLencia.java:151) at com.dhanantry.scapeandrunparasites.entity.EntityScaryOrb.selfExplode(EntityScaryOrb.java:298) at com.dhanantry.scapeandrunparasites.entity.EntityScaryOrb.dyingBurst(EntityScaryOrb.java:221) at com.dhanantry.scapeandrunparasites.entity.EntityScaryOrb.func_70071_h_(EntityScaryOrb.java:104) at net.minecraft.world.World.func_72866_a(World.java:1996)
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Message: java.lang.NullPointerException: null at com.dhanantry.scapeandrunparasites.util.handlers.SRPEventHandlerBus.entityHurt(SRPEventHandlerBus.java:369)
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Crash: java.lang.ClassCastException: net.minecraft.entity.player.EntityPlayerMP cannot be cast to com.dhanantry.scapeandrunparasites.entity.monster.adapted.EntityRanracAdapted at com.dhanantry.scapeandrunparasites.entity.projectile.EntityProjectilePullball.aRanrac(EntityProjectilePullball.java:141) at com.dhanantry.scapeandrunparasites.entity.projectile.EntityProjectilePullball.func_70071_h_(EntityProjectilePullball.java:104) at net.minecraft.world.World.func_72866_a(World.java:1996)
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Dispatchers only spawning 1 type of primitive from assimilated versions
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"Points Overtime WhiteList Dimensions" this option has been disabled
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"Block Particle Spawn" not working for Succor, Haunter, Monarch, Deterrent if "Cyst Enabled" is turned off
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Custom World spawner running if Evolution Phases is turned off
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Configuration list with wrong weapons id
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Monarch spawning buglins if buglins are disabled
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Buglin tunnel block spawning buglins if buglins are disabled
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Deterrent/Nexus parasites spawning on infested blocks if Difficulty is PEACEFUL
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"Version Preeminent XP Value" not working
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Dispatchers storing Workers
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Mangler not able to dive
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Adapted Bolster not able to dive
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Assimilated Bear not able to dive
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Host getting random slowness
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Herd getting random slowness
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Incomplete Forms spawning with attribute values of 0
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Unnecessary files were deleted from the mod
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Cyst not eating all items in its inventory
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Cyst not transfroming into an empty cyst
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Coth spreading by taking damage
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Console spam caused by armor
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Buglin tunnel wrong render for block
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Mouth/Maw wrong render for block
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Assimilated Bear not able to dive
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Assimilated Cow not able to dive
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Assimilated Ender Dragon not able to dive
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Assimilated Horse not able to dive
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Assimilated Pig not able to dive
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Assimilated Adventurer not able to dive
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Assimilated Sheep not able to dive
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Assimilated Wolf not able to dive
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Mob Fire Damage Multiplier" value affecting players even if no armor of the mod is being equiped
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"Nexus Stage I Death Penalty Evolution Value" not working
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"Nexus Stage II Death Penalty Evolution Value" not working
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"Nexus Stage III Death Penalty Evolution Value" not working
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"Nexus Stage IV Death Penalty Evolution Value" not working
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"Reinforcement System Block Revert Stage" not working
Configuration:
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"Corrosive Damage Value" from 5 to 3
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"Primitive Summoner Rebuilt Value" from 0.2 to 1
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"Stage Adapted Rebuilt Value" from 0.4 to 1.5
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"Version Preeminent XP Value" from 75 to 200
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"Heavy Bomber Mob Table" new list: "srparasites:overseer", "srparasites:vigilante", "srparasites:marauder", "srparasites:monarch",
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"Phase 3 Spawn Entity List" added "srparasites:bomber_heavy;1;1;1", "srparasites:wraith;1;1;1", "srparasites:bogle;1;1;1", "srparasites:haunter;1;1;1", "srparasites:carrier_colony;1;1;1"
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"Phase 4 Spawn Entity List" added "srparasites:bomber_heavy;1;1;1", "srparasites:wraith;1;1;1", "srparasites:bogle;1;1;1", "srparasites:haunter;1;1;1", "srparasites:carrier_colony;1;1;1"
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"Phase 5 Spawn Entity List" added "srparasites:bomber_heavy;1;1;1", "srparasites:wraith;1;1;1", "srparasites:bogle;1;1;1", "srparasites:haunter;1;1;1", "srparasites:carrier_colony;1;1;1"
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"Phase 6 Spawn Entity List" added "srparasites:bomber_heavy;1;1;1", "srparasites:wraith;1;1;1", "srparasites:bogle;1;1;1", "srparasites:haunter;1;1;1", "srparasites:carrier_colony;1;1;1"
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"Phase 7 Spawn Entity List" added "srparasites:bomber_heavy;1;1;1", "srparasites:wraith;1;1;1", "srparasites:bogle;1;1;1", "srparasites:haunter;1;1;1", "srparasites:carrier_colony;1;1;1"
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"Phase 8 Spawn Entity List" added "srparasites:bomber_heavy;1;1;1", "srparasites:wraith;1;1;1", "srparasites:bogle;1;1;1", "srparasites:haunter;1;1;1", "srparasites:carrier_colony;1;1;1"
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"Version X Death Penalty Evolution Value" minimum value now is 0
New options:
- "Assimilated Enderman Ally Teleport Cooldown" - "Cooldown in ticks for teleporting allies." - SRParasitesMobs.cfg
- "Assimilated Enderman First Sighting Teleport Cooldown" - "Cooldown in ticks to start teleporting when engaging an enemy." - SRParasitesMobs.cfg
- "Corrosive Percentage To Work" - "If the durability of the armor is below this threshold, the effect will not work." - SRParasitesSystems.cfg
- "Stage I Dispatcher Effect List" - "List of potion effects that the Stage I Dispatcher will apply to relocated parasites." - SRParasitesMobs.cfg
- "Stage II Dispatcher Effect List" - "List of potion effects that the Stage II Dispatcher will apply to relocated parasites." - SRParasitesMobs.cfg
- "Stage III Dispatcher Effect List" - "List of potion effects that the Stage III Dispatcher will apply to relocated parasites." - SRParasitesMobs.cfg
- "Stage IV Dispatcher Effect List" - "List of potion effects that the Stage IV Dispatcher will apply to relocated parasites." - SRParasitesMobs.cfg
- "Assimilated Enderman Ally Teleport Damage" - "Damage to teleported allies." - SRParasitesMobs.cfg
- "Version Primitive See Through Walls" - "Set to true if you want the view check to be performed when searching for enemies." - SRParasites.cfg
- "Version Adapted See Through Walls" - "Set to true if you want the view check to be performed when searching for enemies." - SRParasites.cfg
- "Version Pure See Through Walls" - "Set to true if you want the view check to be performed when searching for enemies." - SRParasites.cfg
- "Version Preeminent See Through Walls" - "Set to true if you want the view check to be performed when searching for enemies." - SRParasites.cfg "Block Sound Play" - "Chance to play (1=100%) block sound when broken by parasites." - SRParasites.cfg
- "Living Armor Point Chance to Learn" - "Chance to adapt (1=100%) to the damage." - SRParasites.cfg "Sentient Armor Point Chance to Learn" - "Chance to adapt (1=100%) to the damage." - SRParasites.cfg
- "Armor Damage Types BlackList" - "Damage that cannot be learned by the armor." - SRParasites.cfg "Armor Damage Types BlackList Inverted" - "Set to true if you want to use the list as a WhiteList." - SRParasites.cfg
- "Block Drops Spawn" - "Chance to spawn (1=100%) block drops when broken by parasites." - SRParasites.cfg "Orb Attacking" - "Set to false if you dont want the parasites to spawn orbs." - SRParasites.cfg
- "Colony Parasite Values" - "List of parasites that require Colony points to appear, parasites that are not in the list will not be affected." - SRParasitesWorld.cfg
- "Armor COTH" - "Set to true for the armor to apply COTH to the user." - SRParasites.cfg
- "Phase Total Slaughter" - "From this phase on, parasites will kill everything (not ignoring config options)." - SRParasitesSystems.cfg
General changes:
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New textures (Vinni) for the Living/Sentient Armor set
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New textures (Vinni) for Living/Sentient Weapons
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Corrosive effect will no longer destoy armor
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Armor from this mod now has a chance to learn instead of always
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Changed texture for the feeler block face up
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Custom mob spawner and the parasite mob cap will only work if - Evolution Phases is turned on
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Throwingball changes: -It is now named Quench -Range changed from 3 to 7 -Added cooldown of 1 sec -Added recipe
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Every random tick, the Purifier Block will: -Scan an area (32 blocks radius) and apply the Glowing effect to every nexus version inside -Will clean infestation (5 blocks radius) by starting a chain reaction
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Updated the following lang files: ro_ro ru_ru zh_cn
Mobs:
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Dispatcher tentacles will not remove Evolution Points when killed
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Dispatchers will no apply effects to relocated parasites
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Dispatcher Tentacles spawn mobs 1 second faster
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Teleported parasites by the Assimilated Enderman will now take damage (following ender pearl logic, value reduced)
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Assimilated Enderman will now play the teleport sound effect when finding a player
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Reduced Succor xp value
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If Assimilated Enderman is on fire there is a 75% chance for teleported mobs to be set on fire
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Changed texture for the Primitive Arachnida and its variants
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Changed texture for the buglin
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Changed texture for the Thrall
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Succor spawning from Preeminent will now spawn biomass particles
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Tweaked Succor flying logic
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If Beckon is on fire then biomass will be set on Fire and parasite spawned from biomass will be set on fire plus health will be multiplied by 0.5
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If Summoner is on fire then biomass will be set on Fire and parasite spawned from biomass will be set on fire plus health will be multiplied by 0.5
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Biomass pasive regeneration added
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Decreased dispatcher ten spawnrate from dispatchers and tweaked attack logic
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Tweaked minimum charge attack distance for: -Warden -Reeker -Cow
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Deterrent type parasites will die slowly if Evolution Phases are on and the RS chance of the current phase is 0 -In addition, Beckons/Dispatchers will convert connected blocks of their current position
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Added new soudn effects for: -Assimilated Wolf -Bogle/Wraith -Adapted Longarms
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Dispatcher changes: -1 tentacle will only spawn 1 parasite -Will not unhide mobs that are on water -Will follow rule of the Host/Herd teleportation to store/spawn tentacles -If a parasite was previously stored then if it despawns it will be returned to the Dispatcher (if available) -Number of tentacles it can spawn: current stage * 3 -It will not target multiple mobs if total number of mobs > number of parasites stored
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Added same dash to: -Mangler -Monarch -Warden -Marauder -Grunt -Haunter
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Added teleportation cooldown for Assimilated Enderman when finding an enemy -This cooldown is negated when it receives damage -Also applies to the teleportation of allies -There is also a second cooldown for ally teleportation
Patreons, Donators, and Supporters
A very special thanks to:
A very special thank you to:
----Rupter tier----
- Crimson Gaming
- Tarzan
----Assimilated tier----
- Tabcaps
- Guest21730qe2
- yodxxx1
----Primitive tier----
- Golden Breeze
- Starmitzy
- The FacelessLord
- Spooky
and
- Bliketod
- odxico
- Fishman
- Hurricane Lord
- V_SABITRON
- AnderHorlo
- BigPumpkin
- Weissair
- ZETA
- CylexicDragonheart
- genericvarient
- fomy2176
- tishaak
- Paul
- kazware
- cloudybog
- Ike
- LifeCraft
- The_Harbinger69
- sdbinkley
- Dero
- Thismightbekevin
- Zecabone
- Salamand0r
- Grape Juice
- LxnaAbxss
- Nanja!
- bugengxinshiba
- Doomsday
- RainingLamppost
- Wartin
- Rynhex
for the amazing support over kofi!! <3 <3 <3 <3
Files
External resources
Project members
Dhanantry
Owner
Carvercarver1
Member
Modrome
Member
Pecora
Member
Rotch_Gwylt
Member
SABITRON
Member
Sereath
Member