Changelog
RuneCraftory 2.1.2
- Update seconday effects for elements
- Mineral squeek health: 10 -> 4
- Now immune to player attacks unless player holds a weapon
- Updated various effect things
- Sleep effect now longer puts mob into sleep pose (as that has very small hitboxes)
- Shaders should work now even with active iris shader
- Fix a nullpointer with npc ai poi
- Updated various mob effect handling
- Fixed attack cooldown for monsters ignored sometimes
- Increased boss attack cooldown a bit
- Update various mob attack ai
- Adds some range constraint to boss attacks
- Add distinction to boss spawneggs
- Move some sound instances to their own one instead of using vanillas
- Change animated hand rendering to not render armor and other stuff anymore cause it clutters the screen
- Update boss defeat animation
- Fix water laser attacks
For past versions see: https://github.com/Flemmli97/RuneCraftory/blob/1.21.1/Changelog.md
Dependencies
Files
runecraftory-1.21.1-2.1.2-neoforge.jar(26.56 MiB) Primary Download



