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PRT 1.3.0 for 1.21.11

Changelog

This massive update was made possible with the support of KSEPSP

Breaking Changes

– In rpt:arm_transform, the game variable arm has been renamed to holdArm

New Features:

  • Patch System: Allows you to separate vanilla Resource Packs from RPT.
  • Swapper System: Texture replacement based on player and item parameters for armor, spyglass, and carved pumpkins.
  • First-Person Transformation System: Define custom positions and even animations for the first-person view.

Additions

  • New game variables added to rpt:arm_transform:
    1. swing — a value from 0 to 1 representing the hit animation progress.
    2. swingArm — 1 if the attacking arm is the right one, -1 if it's the left.
    3. useArm — 1 if the item is being used in the main hand, -1 if in the offhand.
    4. useTick — the remaining ticks of item use.
    5. delta — a value between 0 and 1 representing the frame progress (partial ticks).
  • Added a new field attack to rpt:arm_transform (defaults to true). If set to false, the vanilla attack animation will not play in third-person view.
  • New global game variables added:
    1. delta — a value between 0 and 1 representing the frame progress.
    2. motionX, motionZ, speed, horizontalSpeed — holder's movement and speed data.
    3. onGround, isSprinting, isCrouching, isInWater, isInLava, isSwimming, isFallFlying — entity status flags.
    4. attackCooldown, attackProgress, usageProgress — data for hit and usage animations.
  • Added the opposite field for rpt:arm_transform — accepts the same structure as transform but applies transformations to the opposite arm.

Fixes:

  • rpt:arm_transform now works correctly with variables.
  • Many other minor bug fixes and improvements.

Files

rpt-1.3.0-1.21.11.jar(940.7 KiB) Primary Download

External resources


Project members

danrus110

Member


Technical information

License
MIT
Client side
required
Server side
unsupported
Project ID