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Version 0.12.0-beta

Changelog

Changelog

[0.12.0-beta] - 2024-10-03

Added

  • Server Config bonusLevelCap: Adjust difficulty with a single value
  • Support for PKGBadges/CobbleBadges: Leaders will now drop badges from this mod when a player defeats them for their first time
  • Support for SimpleTMs: Some trainer types have a chance to drop a random TR
  • Trainer Card tracking feature: The Trainer Card will start to glow if the next key trainer (e.g. leader) spawns nearby and render an arrow that will lead towards them
  • Trainer textures: These were procedurally generated in advance and mapped to the trainers so that every trainer identity has a unique appearance, though some differences might be very subtle for now. Different versions of the same trainer will have the same body but will most likely wear different outfits

Changed

  • Drastically increased spawn chances for undefeated trainers (with emphasized names) and lowered the bonus spawn chance of key trainers (e.g. leaders) gained by players reaching their level cap
  • Increased trainer health from 20 to 30
  • Loot table defeat_count condition now supports a comparator field (EQUAL, SMALLER, GREATER or MODULO)
  • Overhauled loot tables: Adjusted drop chances and item pools (see this spreadsheet for more info)
  • Prevent Trainer Card to open its GUI while holding an item in the other hand
  • Trainer Card GUI: Click on discovered trainers in the list to show more information (e.g. biomes the trainer spawns in)
  • Trainers now slowly regenerate health (about twice as fast as horses)

Fixed

  • Advancement defeat count trigger counting all instead of distinct defeats per trainer type

Files

rctmod-forge-1.20.1-0.12.0-beta.jar(2.28 MiB) Primary Download

External resources


Project members

hd42

Member


Technical information

License
LGPL-3.0-or-later
Client side
required
Server side
required
Project ID