Changelog
ver-3.2.1.0
New Features
- Action : Fast Swim
- Animation : Particles are added for some animations
- Sound : New sounds for its own Resource Pack
- by SquARzY
- Keybind : Enabling / Disabling ParCool
- by Kasualix
- API : Attributes
- API : Effects
- API : SoundEvents
- API : Custom Limitations
Modified
- ParCool Logo
- Fast Run
- Animation was modified
- Dodge
- Players don't get off blocks while doing dodge(configurable)
- Animation was modified
- Flipping
- Possible to trigger Flipping by pressing jump and forward or backward movement key
- Which control is used is selectable
- Wall Slide
- Consume more damage by default
- Take damage while declining falling speed
- Wall Jump
- The height of jump changes depend on camera angle
- Horizontal Wall Run
- Easier to perform sequentially
- Dive
- Activation conditions was relaxed
- Possible to start in air by pressing jump key long time
- Impossible to jump while performing
- New Animation for Diving into water
- Roll
- Animation was modified
- Stamina
- Max value and recovery speed was changed into attributes
- Recovery speed in air was decreased
Translation
- Turkish (tr_tr) (Added)
- by furkenisnice
- Spanish (es_es) (Modified)
- by elAltrex
- English (en_us) (Modified)
- by EternalAdministrator
Bugfix
- Catleap can be triggerd while breakfall
- Catleap height is constant regardless of jump height
- Sliding speed is constant regardless of movement speed
- PlayerModelRotator does not apply completion to animations
- It is impossible to create instance of Stamina API
Files
ParCool-1.19.2-3.2.1.2-R.jar(812.71 KiB) Primary Download
External resources
Project members
alRex_U
Owner
Technical information
License
GPL-3.0-only
Client side
required
Server side
required
Project ID