Changelog
1.19.2-1.2.2
New Features
- Add 'persistent' in tower_setting, which can disable natural despawn.
- Add 'translucent' in render_setting to enable translucent texture rendering.
- Separate recipe display in JEI.
- Kubejs can call tower.setIgnoreWorkAnimation(true) to ignore work animations.
Bug Fix
- 'count' in gen_setting not working.
Other Changes
- Add 'max_height_offset' and 'tries' in summon_effect to handle ground summon.
1.19.2-1.2.1
Bug Fix
- Explosion effect can not deal damage to target.
- When Summon card placement on entity fails, it tries to pass through the entity to place it on block.
Other Changes
- Add 'self' in explosion effect to decide where to explode.
1.19.2-1.2.0
New Features:
- Enable modification of bullet animation, texture, model, nbt by KubeJS.
- Add boss_bar_setting to plant hero setting, which can customize boss bar.
- Add follow_goal to tower defence, which can make them follow owner.
- Add Self filter, Team filter.
- Add setLockTarget method for KubeJs to lock target.
- New bullet_settings datapack folder.
- Bullet support ComponentLocation nbt to summon by command.
- Death animation support.
- KubeJs can point out the move destination of plant hero by setMoveTo method.
- Add can_ride_in_water for tower entity.
- Tag filer support entity tag for vanilla command /tag.
- Add water_slow_down for bullet.
Bug Fix
- Summon card can not be unbreakable.
- Tower has no information of its owner.
- extra_speed in KnockBackEffect has no effect.
Other Changes.
- Add same_team_with_owner in plant_setting, bullet_setting and hero_setting to auto sync team with its owner.
- Add fly_speed for tower entity.
Dependencies
Files
OpenTowerDefence-1.19.2-1.2.2.jar(1.77 MiB) Primary Download