Changelog
1.19.2-1.1.0
New Features
- Add custom creative tab for summon cards, and support searching.
- Add plant_hero tower type.
- Add can_float in plant setting to enable them float in water.
- Enable KubeJS to set animation, model and texture of tower entities.
- New effect component named vanilla_hurt, which affected by potion effects.
- Add move_controllers in tower setting, it makes movement more flexible.
- Disable movement setting of pvz_plant, and enable in plant_hero tower type.
- Add straightforward move type.
- Add mod update notification.
- Add laser component.
- KubeJS can modify tower setting by change its nbt.
- Add and, not, or requirement components.
Bug fix
- After the tower kills an enemy, if there still exists enemy in its attack range, it will ignore the cooldown and immediately attack again.
- There are conflicts between different animations.
- The duration setting didn't work.
Other changes
- Disable movement_setting of pvz_plant.
- Change requirements to requirement in item_setting.
Dependencies
Files
OpenTowerDefence-1.19.2-1.1.0.jar(1.74 MiB) Primary Download