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Offline Player Cache: Directors Cut

Offline Player Cache: Directors Cut

Mod

An API Mod to allow caching player data on the server while the player is offline. This means that mods can use this API to access offline player's data.

Server LibraryStorageUtility

2,939 downloads
8 followers

1.0.0+1.20.1

Changelog

Changelog

  • Reimplemented the OfflinePlayerCache.
  • Added internal type safety for values.
  • Implemented more fleshed out command details, which will help provide more context on certain things.

Changes

  • CacheableValue has been transformed into CachedPlayerKey, which better represents its purpose, which is to be a middleman in caching your data into the server.
  • OfflinePlayerCacheAPI is the class that will be used to both register and get the cache (via constructor with server).
  • The cache and its API should not be used on the client.

In order to learn about registering and using your key, please consult with the readme or the wiki.

Files

offline-player-cache-1.0.0+1.20.1-fabric.jar(56.44 KiB) Primary Download
offline-player-cache-1.0.0+1.20.1-fabric-sources.jar(18.34 KiB) Download

External resources


Project members

bibireden

Lead Developer

dataencoded

Contributor

OverlordsIII

Contributor

clevernucleus

Former Author

BareMinimumStudios

Mascot

Poke097

Project Lead


Technical information

License
Client side
unsupported
Server side
required
Project ID