nineMinecraft is a joke site.
nineMinecraft is in no way affiliated with Modrinth or 9minecraft. (And frankly, who wants to be affiliated with the latter?)

Oh-The-Biomes-Weve-Gone-Forge-2.4.0

Changelog

2.4.0 The Village Update -> https://github.com/Potion-Studios/Oh-The-Biomes-Weve-Gone/discussions/279

  • This is a major update not all changes are listed here, please check the discussion for more details
  • New Biomes
    • Cypress Wetlands
    • Red Rock Peaks
  • Biome Revamps
    • Pumpkin Valley
    • Red Rock Valley
  • Structures
    • New Swamp Village
    • Skyis Village Reworked with White Dacite
    • Red Rock Village Updated Look
    • Pumpkin Patch Village Completely Reworked
    • Add Custom Biomes We've gone Villager Types to each of our Villages
  • Pumpkin Warden
    • Reworked AI system to be closer to Villagers
  • New Time Traveler Advancement
  • New Better Days Music Disc
  • Blocks
    • New White Dacite Sets
    • Normal Dacite Cracked, Chiseled, Cracked and Mossy Variants
    • New Polished and Tiled Red Rock Sets
    • New Pumpkin Burrow Block
    • New Wreath Blocks
  • Require NeoForge 21.1.173 or newer
  • Require Forge 52.0.47 or newer
  • Add Support for Fabric Permissions API & Luckperms (For Commands)

2.3.13

  • Fix Missing or Non-Existent Pool error village/pumpkin_patch/streetsa
  • Update Russian (ru_ru) Translations (Credits: rfin0)
  • Update Forgotten, Salem, and Skyis Village Lamps files

2.3.12

  • Replace awt Color with FastColor in BWGItems.java (Fixes some issues with loading the mod on certain server software)
    • Remove awt from BiomesWeveGoneClient.java
  • Add BWG Pumpkins to Common Pumpkin Tags
  • Add Sandy Farmland to NeoForge Villager Farmland Tags to allow villagers to plant on it
  • Require Oh The Trees You'll Grow 5.0.10 or newer (Fixes Trunk Bug)

2.3.11

  • Require Oh The Trees You'll Grow 5.0.9 or newer
  • Fix NeoForge Logo not showing up in Mod Menu
  • Overhauls to the following (These changes are made to better match vanilla):
    • Composting
      • All Cattail Thatch Blocks are now compostable
      • All Cooked Fruits have a 75% chance to be compostable
      • All Pies have a 100% chance to be compostable
      • All Fruits(Including Spores, Caps and Bulbs) have a 65% chance to be compostable
      • All Mushroom blocks have a 85% chance to be compostable
      • BlueBerries have a 30% chance to be compostable (Matches Vanilla Sweet Berries)
      • Spirit Roots have a 30% chance to be compostable
      • Sakura Petal Blocks have a 30% chance to be compostable
      • Pitcher Plants Match Vanilla Pitcher Plants at 85% chance
    • Flammability
      • Now Flammable:
        • All Cattail Thatch Blocks
        • Sakura Petal Blocks
        • Spirit Roots
        • Jacaranda Bushes
        • Shrub
        • Leaf Pile
        • Clover and Flower Patches
        • Hydrangea Hedges and Bushes
        • Skyris Vines
    • Furnace Fuel
      • New Fuels:
        • Cattail Thatch Blocks
        • Spirit Roots
        • Crafting Tables
        • Bookshelves
        • Forager Table

2.3.10 (Forge/NeoForge Only)

  • Fix Lush Grass Block, Overgrown Stone and Dacite Missing Cutout Render type

2.3.9

  • Improve Many Block and Item Model files

2.3.8

  • Fix Flower Dye Recipes
  • Add BlueBerries to Blue Dye Recipe
  • Improve a bunch of flowers hitboxes
  • Update French (fr_fr) Translations (Credits: Brandcraf06)
  • Add Missing Music Disc Description key to Language Files
  • Improve Oddion and Pumpkin Warden dimension update logic

2.3.7

  • Add Right-Clicking on Baby Villager With Weakness Potion with a Carved Pumpkin to turn them into a Pumpkin Warden
  • Remove BWGItemTags for Dye Conversions, Replace with Explicit Recipes (Like Vanilla)
  • Fix Tall Flowers only making 1 dye instead of 2

2.3.6

  • Fix Vine like blocks not being compostable on Forge
  • Sync biomeswevegone:temperate tag to c:is_temperate/overworld
  • Match all BWG Biomes to Climate Tags Based on Temperature
  • Full Serene Seasons Compatability
  • Fix ManOWar Air Supply being different when spawned in on land
    • Normal Conditions ManOWar will die on land after 5 minutes
    • If the biome is marked as a dry biome the ManOWar will die sooner (random between 1 and 5 minutes)

Files

Oh-The-Biomes-Weve-Gone-Forge-2.4.0.jar(19.91 MiB) Primary Download

External resources


Project members

Potion Studios

Potion Studios

Organization

JT122406

Developer

AOCAWOL

Owner


Technical information

License
ARR
Client side
required
Server side
required
Project ID