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Oceanic Expanse 1.1.5

Changelog

Bugfixes and TROPICAL SLIMES SPAWN WAY BETTER

  • Added a frame 0 to the Tropical Slime animation
       ~ This just helps clear some log spam
  • Buffed the spawning of Tropical Slimes
    • This includes doubling their Spawn Weight, and removing unnecessary checks and chances
      ~ They were far, far too rare before, this hopefully should help them appear more often
  • Crab and Lobster meat (Cooked and Uncooked items) disable if their respective mob is disabled
    • This includes all associated recipes such as Smelting or Crafting into Bisque
  • Crab and Lobster Bisque recipes disable if their respective mob is disabled
  • Fixed issue #98, Coquina will move past wood when generating
  • Fixed issue #100, Conduit Power should now work within Fluidlogged Blocks
  • Fixed issue #103, Smelting Recipes only register if relevant blocks/items do
  • Fixed issue #104, Palm Logs can now make Charcoal
  • Fixed issue #105, Fish no longer may enter Boats
  • Fixed issue #106, Drowned should use proper swimming animations again
  • Fixed issue #107, Underwater Torch Placement is far better and no longer causes crashes
  • Fixed issue #108, Conduit Charms no longer kick Clientside Players over Servers and LAN
  • Fixed issue #110, Turtle Eggs properly spawn particles when jumped on
  • Fixed issue #112, Conduits now have Hardness and Resistance set, and do not require a Pickaxe to obtain
  • Updated all version info to 1.1.5

Files

OceanicExpanse-1.1.5.jar(4.82 MiB) Primary Download

External resources


Project members

SirSquidly

Owner


Technical information

License
MIT
Client side
required
Server side
required
Project ID