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Natural Progression

Natural Progression

Mod

Realistic Early-Game, Preventing Tree Punching and More!

Client and server AdventureWorld Generation

4,763 downloads
13 followers

NatProg 1.20.1 2.3.8

Changelog

Natural Progression Changelog (1.20.1)

2.3.8

Fixed:

  • Not being able to break Wood/Stone using the right tool.
  • "This tool is too brittle to use" tooltip showing on tools when ToolNeutering is disabled

Changed:

  • Improved the layout and readability of the Config File
  • Internal refactors to deduplicate the code that is responsible for checking if a block can be broken and handling damaging the player & cancelling the break progress

2.3.7

Added:

  • Options to Disable Wood & Stone Punching damage

Fixed:

  • Jade incompatibility, causing damage when just looking at wood or stone with a bare hand
  • Twig placement being inconsistent and being able to replace non-solid blocks

2.3.6

Added:

  • Ported over the config option for the "Incorrect Tool" damage - thank you Saereth!
  • Config option to control the Knapping mechanic entirely

Fixed:

  • Some of the Create Pebbles having a Missing Texture

2.3.5

Initial Port to 1.20.1 and Neo

Added:

  • Support for Bamboo & Cherry Wood in Sawing/Axing Recipes

Changed:

  • If you were using the makeGroundBlocksHarder feature, the blocks that are considered "ground" are now determined via the Block tag natprog:earthy_blocks
  • If you were using the ability to require tools to break all wood-based blocks, you will now need to add every single block to the tag natprog:woods_requiring_tool because Mojang decided to remove a fundamental component of Blocks that has been there since before I started modding in Beta 1.7.3 😡
  • Same as above, but for the requirement of a pickaxe-adjacent tool to mine stone-based blocks

Files

NaturalProgression-1.20.1-2.3.8-2.3.8.jar(371.76 KiB) Primary Download

External resources


Project members

oitsjustjose

Owner


Technical information

Client side
required
Server side
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Project ID