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Moog's Structure Lib (moogs_structures)

Moog's Structure Lib (moogs_structures)

Mod

This is a library mod for the Moogs Structure series

Server UtilityWorld Generation

2.24M downloads
183 followers

Moog's Structure Lib 3.0.0 [FABRIC]

Changelog

Changelog


[3.0.0] - 2026-06-02

Major feature release: a full structure-processor and pool-element toolkit, version-aware templates, terrain adaptation, and entity (armor stand) equipping.

Added

  • Version-aware pool element (moogs_structures:versioned_single_pool_element): resolves a different structure template per Minecraft version, via a locations map of version ranges (e.g. "1.21-1.21.4", "1.21.5-26.1.2") with a fallback location.
  • Mirroring pool element (moogs_structures:mirroring_single_pool_element): a single pool element that can mirror its piece, with optional per-element enhanced terrain adaptation.
  • Structure processors:
    • pillar_processor - extends a pillar up or down from a trigger block until it reaches solid ground, with an optional altitude-aware block-state randomizer. Recognises legacy vanilla block ids and rewrites them to their renamed modern equivalents so older authored structures keep generating correctly.
    • spawner_randomizing_processor - sets a mob spawner's mob from an inline weighted entity list (no external dependency). Each weighted entry may carry an optional nbt field so spawners can ship pre-equipped or otherwise pre-configured mobs without an extra processor.
    • waterlogging_fix_processor - schedules a fluid tick on the structure block at placement time so waterlogged blocks remain in their waterlogged state, useful for structures generating underwater.
    • equip_armor_stand_processor - equips armor stands from a weighted-random list of armor sets, with per-item enchantments and trims expressed in the vanilla item-component format.
    • close_off_fluid_sources_processor, remove_floating_blocks_processor, random_replace_with_properties_processor, super_gravity_processor, flood_with_water_processor.
  • Per-piece spawn counts (data/<namespace>/msl_pieces_spawn_counts/ and ..._additions/): a datapack-driven cap on how many times each jigsaw piece may appear in a generated structure, so rare pieces stay rare without rebuilding the pool. The _additions variant lets downstream datapacks extend or override another mod's counts without forking the source file.
  • Entity processor framework (StructureEntityProcessor): lets processors modify or equip entities as a structure is placed. On Fabric a mixin runs the entity processors during StructureTemplate.placeEntities (which vanilla never invokes the entity hook for); NeoForge uses its native entity processing.
  • Enhanced terrain adaptation (beardifier): carves or buries terrain around pieces, with a configurable vertical band to confine carving to matching-height rows.
  • Basalt & delta suppression: prevents basalt columns and basalt deltas from generating within structure piece bounds (structure tags no_basalt, no_delta).
  • Nether jigsaw structures: raised size cap to 128 pieces, added a FIXED_HEIGHT land search direction for structures that must place at a specific Y, and stricter y_allowance enforcement on final placement.
  • Debug command: /moogs_structures debug keepjigsaws on|off|status keeps jigsaw blocks in placed structures so their name/target/pool can be inspected in-world.

Fixed

  • Dependent mods (e.g. Moog's Nether Structures) failing to recognise this build as version 3.0.0.

Added

  • Version-aware SinglePoolElement, letting structure packs pick the right NBT per Minecraft version. This allows for wider version compatibility
  • /moogs_structures debug command to toggle runtime diagnostics.

Files

moogs_structures-1.20.5-1.20.6-alpha-3.0.0-fabric.jar(314.54 KiB) Primary Download

External resources


Project members

FinnDog_123

Member


Technical information

License
LGPL-3.0-only
Client side
unsupported
Server side
required
Project ID