Changelog
v2.3.0 (1.21)
Bugfixes
- fixed minor issues with generated materials causing stat displays to fail
- fixed generated materials not having toughness
- fixed broken items removing their module information
- fixed bug where some attributes using add_multiply_base where mistakenly discarded
- improvements to glint logic and robustness
- added armor glint strength setting to reduce glint on armor
- re-added glint-rendering using vanillas rendering as fallback
- fallback is loaded if Vulkanmod is loaded to allow for full compat
- fallback now looks much better then previously
- fixed issue where durability is rendered wrongly if other mods modify maxDamage
- fixed crossbows shooting from feet sometimes
- fixed arrows not critting correctly.
- bow enchantments not working on modular arrows
- improved reload logics performance
Changes
- changed texture recoloring logic to allow for alpha pass through from original
- improved shift+alt stat display
- improved rendering logic for more dynamic models
- added new properties to replace most projectile attributes
- this includes new tooltips for arrows, bows, crossbows and throwables
- the old attributes are still implemented and work, but will be fully removed in the future
- made bow and thrown items enchantments apply damage and post-hit enchantments (this includes sharpness on thrown items).
- more important modules are in the UI now above less important modules
- changed internal module data handling to prevent access and write errors
Additions
- added trail rendering
- fully data-driven model type
- added 2 base trail models to be used
- added prototype chain/rope rendering
- added in-air model transformation for projectiles
- added in-air render animations for projectiles (spinning daggers)
- reworked entire projectile logic
- added bow speed and accuracy property
- added projectile damage, speed and accuracy property
- added throw damage and speed property
- added arrow retrieval property
- added new tooltip system to simplify
- added curio/accessories support for modular items
- support for curio/accessori attributes by using "trinket" as equipmentslot in attribute property
- added "trinket_slots" property setting allowed slots for an item
- properties that work on armor items work on curio as well
Dependencies
Files
Truly-Modular-miapi-fabric-2.3.0-1.21.jar(3.46 MiB) Primary Download



