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[NEO] Medieval Buildings - MC 1.21.1 - 1.1.0

Changelog

MC 1.21.1 - 1.1.0

  • Some bugs have been fixed.
  • Changed the generation probabilities to be a little more frequent (some of them, like the fort, are still hard to find).
  • Added compatibility with the most famous biome mods, such as Terralith, Regions Unexplored, Biomes O' Plenty and Oh The Biomes We've Gone.

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Files

medieval_buildings-1.21-1.1.0-neo.jar(209.56 KiB) Primary Download

External resources


Project members

Lupin

Member


Technical information

License
ARR
Client side
required
Server side
required
Project ID