Changelog
v1.1.0 BIG update, many thanks to @akari for the help on this update
Addition :
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All units will now target Pillagers & Villagers
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When a human unit is killed by a zombie, it has a 50% chance of becoming a zombie
Changes :
- A LOT OF CHANGES IN THE TEXTURES THANKS TO THE WORK OF @akari :
BEFORE :
AFTER :
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All the new models have been added on the model of the mobs that used them
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The Chimera will do more frequently the Fire Breath than the Poison/Wither breath
Bug fixes :
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The light displayed on the GUI for the shields is now set the proper way (it causes darker item in the inventory slot)
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When you leave a world and then restart it, the patrol spawn event was duplicated and the patrols no longer spawned in addition to the duplication. Now when the world is unloaded the event is removed to avoid this problem.
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Patrol will not wander right when they spawn
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If the path is impractical the leader will choose another path
Antique Beasts v1.1.1 - 1.20 - balance update:
Addition :
- Configuration parameters to add more health for units, one parameter for the infantry units and the other one for the myth units
Changes :
- Follow Range of all units from 16 to 35, 45 for the Hades Shade
- Slight increase for all the units speed
- Plate armors are better and more durable
- Hades Chosen armor from 8 -> 10
- Hades Shade armor from 2 -> 4
Bug fix :
- Patrol Fix (they all go to the random target, the member shouldn't and just follow the leader)
Dependencies
Files
External resources
Project members
Mebahel
Owner
akarisakai
Artist