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Mana Attributes

This API adds a mana system controlled by entity attributes.

Default implementation

LivingEntities can have up to generic.max_mana amounts of mana. Mana is regenerated by generic.mana_regeneration every generic.mana_tick_threshold ticks.

When mana is reduced, regeneration is stopped for generic.mana_regeneration_delay_threshold ticks.

When mana is <= 0, regeneration is stopped for generic.depleted_mana_regeneration_delay_threshold ticks.

Default attribute values

  • generic.max_mana: 0
  • generic.mana_regeneration: 0
  • generic.mana_tick_threshold: 20
  • generic.mana_regeneration_delay_threshold: 20
  • generic.depleted_mana_regeneration_delay_threshold: 60

Customization

When the gamerule "naturalManaRegeneration" is true, players have a mana regeneration of at least 1.

The client config allows customizing the HUD element. The details are explained in this wiki article.

API

Casting a "LivingEntity" to the "ManaUsingEntity" interface gives access to all relevant methods.

External resources


Project members

TheRedBrain

Member


Technical information

License
MIT
Client side
required
Server side
required
Project ID