Mana Attributes
This API adds a mana system controlled by entity attributes.
Default implementation
LivingEntities can have up to generic.max_mana amounts of mana. Mana is regenerated by generic.mana_regeneration every generic.mana_tick_threshold ticks.
When mana is reduced, regeneration is stopped for generic.mana_regeneration_delay_threshold ticks.
When mana is <= 0, regeneration is stopped for generic.depleted_mana_regeneration_delay_threshold ticks.
Default attribute values
- generic.max_mana: 0
- generic.mana_regeneration: 0
- generic.mana_tick_threshold: 20
- generic.mana_regeneration_delay_threshold: 20
- generic.depleted_mana_regeneration_delay_threshold: 60
Customization
When the gamerule "naturalManaRegeneration" is true, players have a mana regeneration of at least 1.
The client config allows customizing the HUD element. The details are explained in this wiki article.
API
Casting a "LivingEntity" to the "ManaUsingEntity" interface gives access to all relevant methods.
External resources
Project members
TheRedBrain
Member
Technical information
License
MIT
Client side
required
Server side
required
Project ID