nineMinecraft is a joke site.
nineMinecraft is in no way affiliated with Modrinth or 9minecraft. (And frankly, who wants to be affiliated with the latter?)
Mana and Artifice

Mana and Artifice

Mod

A splash of magic returns to Minecraft!

Client and server AdventureEquipmentGame MechanicsMagicManagement MobsTransportationUtilityWorld Generation

23.9k downloads
97 followers

Mana and Artifice 3.1.0.0

Changelog

Additions:

  • Added Blood affinity, a sub-affinity of ender
  • Added Curse of Agony component (T5, Demons)
  • Added Hemmorhage component (T4, Demons)
  • Added Blood Sacrifice component (T3, Demons)
  • Added Shackles of Pain component (T4, Demons)
  • Added Sense Life component (T3, Undead)
  • Added Soul Trap component (T4, Undead)
  • Added Blood Tendrils component (T3, Demons)
  • Added Simulacrum component (T4, Fey)
  • Added Summon Blood Golem component (T4, Demons)
  • Added a single item convenience parameter for the construct eat item task
  • Books of Marks in the main hand can set the location of runes of marking to clicked blocks, in the same fashion as runes of marking. They will set the location on the currently selected rune.

Bug Fixes:

  • Fixed an issue with ITieredItem where if a mod (incorrectly) returns a null ItemStack, it will not crash the tier check
  • Fixed the eldrin altar not being able to find eldrin conduits
  • Fixed the borders on silver spells
  • Fixed taking damage when walking into several blocks with dynamic collision shapes
  • The new decoration wall blocks now connect to other walls
  • Decoys now properly render for players using the slim player model
  • Improved deathcap animations
  • Reduced the texture size on a couple of portal textures that were causing issues on certain systems
  • Several effects that spawn particles no longer do so when in first person
  • Updated the hit box on a few blocks
  • Updated some default configs
  • Fixed an issue with Forgotten Lore on metal runes with a practitioner's pouch
  • Charged spells now properly consume charge when curio cast
  • Fey sanctum now accepts the new runic lights properly
  • Repair pylons now properly count for T4 progression
  • Improved the distinction on earth wellsprings
  • Fixed an issue where constructs wouldn't channel spells for the correct amount of time
  • Fixed an issue where replacing a construct's caster arm wouldn't properly update its list of castable spells
  • Fixed an issue with construct butcher that could cause a null entity to be selected and have the construct move to 0,0,0
  • Fixed an issue where constructs couldn't place fluids in world when a fluid of the same type was already in world at that location either as a source or flowing block
  • Invisible lights no longer block raycasts
  • Fixed an issue where the practitioner's pouch could stack rituals on top of each other
  • Fixed an issue where the practitioner's pouch wouldn't consume wizard chalk when placing chalk runes
  • Fixed an issue where the practitioner's pouch could fail to activate a ritual after consuming the reagents thereby voiding the reagents
  • Fixed a bug with the single item filter on the construct "Take Item From Container" task

Balance:

  • Wither is now undead exclusive
  • Strength is now a blood spell
  • Life tap is now a blood spell
  • Lacerate is now a blood spell
  • Backdraft now has a reagent requirement
  • Chatterer summons are now friendly to the undead
  • Demon imps learned to cast spells
  • Summons/Constructs will no longer attack neutral mobs that aren't hostile to their summoner
  • Constructs can no longer die to non out of world damage. They will instead be knocked unconscious until there are no hostiles within 16 blocks. They can be picked up earlier by healing them for a cumulative total of 20 health, or by using a Construct Repair Kit on them. This can be disabled via config, enabling the old functionality where constructs can die.
  • Summer Fire and Winter Ice no longer affect range of spells
  • Added several new effects to manaweave caches:
    • Bulwark (Greater, T3 / Lesser T1)
    • Grow (Greater T3 / Lesser T1)
    • Shrink (Greater T3 / Lesser T1)
    • Sense Life (T1)
    • Soar (T2)
    • Spider Climbing (T1)
    • Water Walking (T1)
    • Telekinesis (T2)
  • Faction horns are now eldrin altar recipes
  • Hellfire Staff is now an eldrin altar recipe
  • Only vellum spells can be added to the Anelace now
  • Faction mobs now have a tier cap based on game difficulty. Peaceful/Easy won't spawn above T1, Normal won't spawn above T2, and Hard will spawn T1 -> T3 as before.
  • Newly summoned constructs are now automatically given a follow command to follow their owner
  • Changed the ritual of the flat lands to use a rune marking pair rather than 2 runes of marking
  • The practitioner's pouch collection patches no longer function while its gui is open. Other practitioners pouches that aren't currently open will work fine.
  • The wandering wizard and broker can no longer be crystallized, and is honestly pretty offended by it

API:

  • Moved OffsetPlacerItem into the API

Files

mna-forge-1.20.1-3.0.1.0-all.jar(30.43 MiB) Primary Download

External resources


Project members

Mithion

Owner


Technical information

License
ARR
Client side
required
Server side
required
Project ID