Changelog
Additions
- Added new vfx for gates. Note that old gates from pre-upgrade will still render with the old style, and may hover higher above the ground than new ones. Remember they can be closed by throwing a rune of marking into them, so you can re-open them with the new VFX.
- Added an isRaining condition for constructs. It has an optional isStorming boolean parameter.
- Added a new wind projectile renderer
- Added a new ender projectile renderer
- You can now right click on a construct gantry with a non-construct part to remove parts. They will be removed in the following order: Left Arm, Right Arm, Torso, Head, Legs. Previous part swapping functionality remains unchanged.
- Pasting from the system clipboard into a patterning prism will now also properly set the prism into lodestar paste mode.
Bug Fixes
- Fixed construct pathing when flight is enabled. They should no longer spin in circles so much.
- Fixed construct targeting for faction enemies.
- Fixed construct patrol not having its points in the lodestar.
- Fixed levitate still requiring a feather for the fey
- The Transcription Table and Altar of Arcana can no longer accept spell books (which would void the items)
- Fixed the ritual of visiting not correctly locating previous death data
- Attempting to craft vellum at a cauldron with a full inventory now correctly drops the resultant vellum on the ground
- Fixed an issue with use item on block not returning the correct exit code in certain circumstances (such as creating leather).
- The ritual of the flat lands will now drop its reagents when it fails for being too large or too far away.
- Fixed an incorrect display of a message indicating there was an error setting serverside values and that validation had failed when opening the spell adjust gui while no spell was present on the spell item.
- Fixed wooden constructs not dropping their materials on death.
- Fixed an issue where offscreen lodestar nodes could prevent interacting with other controls within the lodestar gui.
- Fixed an issue where constructs weren't properly able to automate manaweaves in bottles.
- Fixed a bug where codices could be duplicated using the M&A lectern.
- Fixed an issue with constructs requiring reagents for spell casting and made it more clear when they need a reagent.
- Constructs no longer play a hurt sound when taking damage they're meant to be immune to.
- Teleporting constructs more carefully select their destination.
Balance
- Added a teleport overlay and timer. Now, when teleporting, you will stand still for roughly 2 seconds before actually moving. This will mean you will need to take some slight precautions when teleporting in combat.
- Updated Fissure to have a slight built in bonus to radius.
- Wickerwood and wood constructs now burn in the nether. Standard factors like fire resist can mitigate this damage.
- Levitate no longer requires the tarma root for the fey to be permanent.
- Impulse can no longer be channeled.
- Re-balanced summer fire and winter ice
- During auspicious times, boost durations 25%, damage 25%, range 50%, speed 50%
- During inauspicious times, step down Duration/Speed 2 ticks, Range 3 ticks, Damage 5 ticks (previously it was inverted percentages to the boosts)
- The lowering can no longer lower attributes below their configured minimums
API
- Fixed an API issue where a method signature surrounding spell reagents was accidentally removed
Dependencies
Files
mna-forge-1.20.1-3.0.0.15-all.jar(29.38 MiB) Primary Download
External resources
Project members
Mithion
Owner
Technical information
License
ARR
Client side
required
Server side
required
Project ID