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LUMINOUS:BEASTS V1.1 - NeoForge 1.20.4

Changelog

LUMINOUS BEASTS V1.1 Changelog

NEW FEATURES:

-Added a separate config for each of the rare legendary beasts, so players can disable the normal beasts independent from the rare ones


BUG FIXES:

-Fixed a bug where the Piglin and basalt executioners would not play their death animation when killed -Fixed a bug where the Piglin and basalt executioners would not attack after they spawned their minions


RETEXTURES / MODEL CHANGES:

-None this time! Stay tuned!


TECHNICAL CHANGES:

-Simplified the config text by a lot, it is now much easier to read -Tweaked how legendary beasts spawn to make some of them (namely the Vile Gator) spawn more reliably -Removed the speed effect from the piglin and basalt executioner after it spawns minions -Increased the time the piglin and basalt executioner is still after spawning it's minions by 1 second -Increased the amount of piglins spawned by the Piglin Executioner from 3 > 4 -Increased the amount of magma cubes spawned by the Basalt Executioner from 3 > 4


KNOWN/UNFIXED BUGS:

-None at the moment, feel free to comment Any you find!

Dependencies

Files

Luminous Beast V1.1 - NeoForge 1.20.4.jar(16.16 MiB) Primary Download

External resources


Project members

RipleysMods

Member


Technical information

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