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[ISS LM]Legendary Mage

[ISS LM]Legendary Mage

Mod

Legendary Mage is a magic expansion mod for Minecraft NeoForge 1.21.1 built on top of ​Iron's Spellbooks​. It features a brand-new Elemental Reaction System alongside a collection of uniquely designed spells.

Client and server AdventureDecorationEquipmentMagic

1,050 downloads
4 followers

[ISS LM]Legendary Mage 1.0.4

Changelog

🚩Legendary Mage v1.0.4 Update Log

📋 Update Overview

Category Number of Changes Status
🌟 Element Anomaly 6 items 5 enhancements, 1 adjustment
⚡ Elemental Reaction 3 Items Brand-new Mechanism
🔥 Numerical balance 2 items Optimization and adjustment
🛠️ Data Package Support 1 Compatible with other modules

🔥 Element Abnormal State Redesign

🔥 Flame Anomaly

Level Effect Change
Level 3 2% of maximum health per level ⬇️ Weakened (originally 5%)

✨ Abnormal Brightness

Level Effect Notes
Level 3 20% of Holy Blight damage Elemental Mark does not update
⏱️ CD: 5 seconds

⚠️ Note: Holy Strike is an independent damage source and does not trigger Elemental Chain Reaction


🌑 Dark Anomaly

Level Effect Characteristic
Level 3 Obtain the "Dark and Dull" buff 🔷 Stackable
Reduces Blood Magic Resistance Calculated independently for each level

🌫️ Uninfluenced Anomaly

Level Effect Trigger Probability
Level 3 Echo Strike added to attack 50%

🔮 Unusual Black Magic

Mechanism Value
Spell Resistance Reduction -10% / Level
Superposition method Linear superposition

⚡ Electric Shock Anomaly ⭐ Key Update

Level Effect Parameter
Level 3 Obtain the "Electrify" buff 🔷 Stackable
Trigger mechanism Release chain lightning every 2 seconds Fixed interval
Damage Value 5 / Hit Ignores Defense
Special rules Do not update element tags Independent calculation

⚡ Chain lightning mechanism ⚡

  • Trigger interval: 2 seconds
  • Release position: Current position of the self
  • Damage type: Lightning damage
  • Element interaction: ❌ Do not update tags
  • Stacking Effect: ✅ The higher the level, the damage increases while the frequency remains unchanged

⚔️ Elemental Reaction System

Quick Reference Table for Reactions

Reaction Element combination Effect Key value
Thunder Poison Reaction ⚡Thunder + 🦠Poison Range: Electromagnetic Wave Damage = Electricity Sensitivity Level × 5
Range = 3 squares
Ice and Thunder Reaction ❄️Ice + ⚡Thunder Lightning Rod buff Thunder Resistance -5% per level
Ice resistance -5%/level
🔷 Stackable
Dark Poison Reaction 🌑Dark + 🦠Poison Plague System See below for details ⬇️

💀 Detailed Explanation of Plague Mechanism (Dark Poison Reaction)

Basic effect


┌─────────────────────────────────────┐ │ "Plague" buff attribute │ ├─────────────────────────────────────┤ │ • Maximum Health: -2% / Level │ │ • Stacking method: 🔷 Unlimited stacking allowed │ │ • Death Transformation: 75% turn into our zombies ⬆️ │ │ (originally 25%) │ │ • Zombie Lifespan: Forced Poison Explosion Death after 1 Minute │ └─────────────────────────────────────┘

Poison explosion propagation mechanism

Attribute Calculation formula Result
Propagation range Fixed value 3 cells
buff level original level ÷ 2 round down
Damage Value 2 × Current buff Level Area Damage
Communication target Surrounding enemies All targets

Zombie unit attributes

🧟 Our zombie generation rules ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ Base health = Original health of dead creature × 0.5 Base damage = original damage of dead creature × 0.5 ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ Special mechanism: ├─ Existence duration: 60 seconds ├─ End of time limit: Forcefully trigger poison explosion ├─ Poison explosion effect: Spread plague to enemies within 3 squares └─ Chain reaction: Newly infected individuals can also be transformed into zombies


🛠️ Data Package Support

🎉 For details, please refer to WIKI


📊 Summary of Numerical Changes

Weakening items ⬇️

Item Old value New value Range
Life Loss from Raging Flames 5%/Level 2%/Level -60%

Enhancements ⬆️

Item Old mechanism New mechanism Improvement
Dark Poison Death Conversion 25% Zombie 75% Zombie +200%
Electrification System No Level 3 Effect Chain Lightning Mechanism Brand New
Bright Strike None 20% Holy Damage New

New mechanism 🆕

  • ✅ Dark and Dull buff system
  • ✅ Echo combat mechanism
  • ✅ Electromagnetic wave range damage
  • ✅ Reduction in resistance of lightning rod
  • ✅ Plague transmission system
  • ✅ Element Mark System

Balance adjustment | Mechanism optimization | Experience upgrade

📅 Update Date: March 29, 2026 🔖 Version: v1.0.4

Files

legendarymage-1.0.4.jar(4.24 MiB) Primary Download

External resources


Project members

LOAE_U987

Member


Technical information

License
MIT
Client side
required
Server side
required
Project ID