Changelog
Beta 1.21-1.7.5.2444.6
Updated at 2024-11-05 03:04.
Changelog
Beta 1.21-1.7.5.2444.6Release 1.21-1.7.5.2444.5 -Added Selected Item Tooltip Spacing
in User Interface
section -Now, the default selected item tooltip spacing will be more similar to LE -Fixed empty ingredients breaking the crafting -Fixed player movement mixin conflict with VivecraftRelease 1.21-1.7.5.2444.4 -Added Enhanced Item Model
option in Graphics
section -Now, the Drowned attack animation will be more similar to LE -Now, the Minecart won't have a greater natural slowdown underwater -Now, the Loyalty Effect colors will be more similar to LE -Fixed Vivecraft gui render mixin conflict -Fixed client mixin being applied on server side, causing a server crash -Fixed Crafting Interface not using the items from inventory to assemble the result, causing wrong resultsRelease 1.21-1.7.5.2444.3 -Fixed SDL3 Natives Downloader not opening on Title screen -Fixed wrong SDL3 Linux and Windows native paths -Fixed Minecart sounds option not working correctlyRelease 1.21-1.7.5.2444.2 -Added Vehicle Camera Rotation slider in Graphics
section, with NONE
,All Entities
, Only Non-Living Entities
and Only Living Entities
options -Now, Minecart player movement will be more similar to LE, and versions prior 1.14 -Now, the Loyalty Effect will be more similar to LE -Updated SDL3 (isXander's libsdl4j)
to 3.preview-3.1.3-46
, its native will need to be re-downloaded -Fixed Minecart gravity and other tick-related functions being applied twiceRelease 1.21-1.7.5.2444.1 -Now the glow layer looks better in daylight -Fixed all Minecart related problemsRelease 1.21-1.7.5.2444.0 -Added Show Advanced Options
in almost all the options screen, and reorganized the options in a similar way to LE -Added Display Legacy Drowned Animation
option in Graphics section -Added Display Inverted Crosshair
option in User Interface section -Added Display Trading Indicator
option in Graphics section -Added Display Held Item Lighting
option in Graphics section -Added Display Loyalty Effect
option in Graphics section -Added Selected Item Tooltip Lines
slider in User Interface section -Added Selected Item Tooltip Ellipsis
option in User Interface section -Added Player Identifiers, which are a data-driven way to change the color, options map sprite, map decoration sprite for each player index (based on player join order, defined as in Legacy Edition) -Added the remaining 8 player colors from new-gen LE -Added a way to add glow overlays to entities by adding the _glow
suffix to the desired texture for the glow overlay -Added Shooting Ghast and Drowned glow overlays similar to LE -Added Common Colors: experience_text
, insufficient_experience_text
, anvil_error_text
, enchanting_text
and highlighted_enchantment_text
-Added missing Immediate Respawn
from non-op gamerules -Added displayPack
optional string in Resource Assorts, to define which pack will be used for the background and icon, if sprites are not defined -Added isLocked
option in World Templates, to block changing the selected resource assort and seed view (enabled by default) -Added Move Ingredient
and Move Fuel
tooltips to the Furnace Interface -Added Lock Control Type Changes
to Advanced Game Options
section -Now, World Templates will only support an array to define its elements, the old syntax will be kept for a limited time so as not to break resource packs, check here for more information ||not updated yet|| -Now, the priority order of the bed error message You can only sleep at night or during thunderstorms
has been swapped with You may not rest now; there are monsters nearby
-Now, the splash position will adjust when using a custom Minecraft LE style logo -Now, witches will render their hat like in LE -Now, stars are smaller like in LE -Now, Allium Rooms will generate in Woodland Mansions like in LE -Now, baby villagers will follow Iron Golems carrying flowers -Now, the RenderableVList
scroll position and the amount of elements on the screen will be more similar to LE -Now, the Numpad Enter key will be used for showing the keyboard when using kb/m, to avoid conflicts and make the gameplay more similar to vanilla -Now, the Auto Control Type will detect any input from kb/m and controllers -Separated Toggle Sneak
, Toggle Sprint
and Sensitivity
between Controller and Key Binds sections -Re-Worked Legacy4J Options system, now it'll be easier to add options -Renamed option Control Icons
to Control Type
, and moved to Advanced Game Options
section -Re-Worked Legacy Tooltip Scaling, now it'll be more accurate to LE -Now, Minecarts have a doubled acceleration, like in LE -Now, Furnace Minecarts have a doubled speed, like in LE -Now, Minecarts won't have normal speed in some rail shapes, like in LE -Now, the view frustum will be bigger, to avoid render issues when falling down, thanks to ABU008 for noticing this and providing the code -Now, the Water Translucency from Biome Overrides is compatible with Sodium -Now, the Legacy Waters won't be disabled when Sodium is present -Now, the movements of carried items and tooltips will be smoother -Fixed Resource Assorts not being applied when joining a world directly -Fixed Smooth Movement
not working correctly -Now, Minecarts won't slow down when in water -Now, options sections won't be hardcoded anymore, mods will be able to change them without workarounding -Now, Sodium will have its own option section when present (with the Shaders button, if Iris is present too) -Now, Sodium options will be reset when pressing Reset Defaults
button -Now, when moving the cursor with a controller, it'll always be virtually -Removed Virtual Cursor
option -Improved Creative world-relative movement, now it'll work properly with controller sticks -Fixed Edit Book screen allowing long titles, which could cause server crashes -Fixed Can Fly
player option overriding any other abilities changes, causing conflictsRelease 1.21-1.7.4 - Added a builtin account chooser, based on AuthMe, present in the Main screen like in LE - Added Immediate Respawn gamerule in Host Options - Now, the crossbow charge animation will be similar to LE - Now, the creative block placing is more precise - Now, only players won't be able to attack owned entities - Now, setting the tntLimit
gamerule to 0 will remove the limit - Now, the swimming animation will appear in first person - Now, bonemeal won't work in wither roses - Now, the world cache save will be async, not affecting the server performance anymore - Now, the autosaving countdown will be removed when disabling autosave - Now, the mojangles 11 font will be used in more places - Tweaked third person eating animation to be more similar to LE - Now, default resource assorts will always be present, even if deleted, to avoid crashes - Now, default resource packs will be different between mod loaders, to fix issues such as NeoForge Mod Resources being below Minecraft resources - Now, you can do Direct Connection in the Join
tab in the Play Game screen - Now, it's possible to open the Chat screen in the Host Options screen - Now, it's possible to change the order of the layers in the Flat World screen - Now, loading world templates will be done through the world cache directory, to prevent them from being saved unintentionally - Now, the demo mode will be more similar to LE - Now, the selection sprites in the Play Game and Pack selection screens will be smaller and vertically centered - Now, it's possible to close the Host Options screen by pressing its binding again - Now, it's possible to close the Pause screen by pressing start button - Now, the player username will be visible in the background, like in LE - Fixed newer NeoForge versions support - Fixed resource assort order not being loaded correctly - Fixed unnecessary resource pack reloads, especially in NeoForge - Fixed resource pack order changes not being saved - Fixed Autosave countdown not reaching 0Release 1.21-1.7.3 -Added Resource Assorts system, which is basically groups of resource packs that have a customizable title, description, icon and background, which can be easily removed or removed using their selector (which replaces the Resource Packs selector) -Added sounds with random pitch, like in LE -Added some common colors: intro
, title_text
and stage_text
-Added cyclic navigation to confirmation screens -Added LE-style textures to the High Contrast builtin resource pack -Added an activation animation when obtaining Hero of the Village
or Voluntary Exile
advancements, like in LE -Added Movable Block Entities, along with the legacy:pushable
block tag, which determines what can be pushed -Added System Language option in Languages screen -Added Squid motion bubbles, like in LE -Added triggers menu navigation (done with Page Up and Page Down keys with kb/m) -Added force
boolean argument (false by default) after the target argument in legacyTip command, to forcibly set the displayed tip, instead of "accumulating" -Added Search Creative Tab
option in User Interface section -Added Show Armor Stand Arms
Game Rule -Added TNT Explodes
Game Rule -Added TNT Limit
Game Rule, with 20
being its default value -Added Player vs Player
Game Rule, replacing the property value in servers -Added a world cache system, replacing any changes to the world saving -Added an alphabetical sorting in Mods screen -Added the possibility to open the Pack Selection screen directory with the O
key or the up button -Added the possibility to some game rules be changed even with host privileges disabled -Added Mojangles 11 font, being used in boss bars and icon holder tooltips in resolutions <=720p -Added top messages, with small and medium sizes, currently only used for the Autosave countdown -Re-Added Autosave When Paused
option in Game Options section -Tweaked inventory_gray_text
and chat_background
common colors to better match LE -Tweaked the tick box text position to better match LE -Tweaked the gamma to be more similar to LE -Enhanced Arrow Navigation, now all interfaces have cyclical navigation, which is according to the -Now the selected item tooltip height will depend on the amount of lines of hearts, like in the LE -Now the explosion will have smoke particles and is therefore more similar to LE -Now, huge explosion particles are darker and therefore more similar to LE -Now, smoke, gust and huge explosion particles have a smoother frame change -Now, it's possible to swim without being underwater -Now, the highlighted widgets will have textures more similar to the LE by default -Now, the slot highlight will be a texture, like in LE -Now, the menu background will be a texture, like in LE -Now, the crafting interface info and item tooltip will have a scroll function -Now, the mod settings will be saved in .minecraft/config/legacy_options.txt
(don't worry you won't lose your settings when updating to this version) -Now, the Edit Box cursors will better match LE -Optimized Animal InLove client sync -Now, the Animated Character is more accurate with LE, whether in position, size and rotation -Now, the Animated Character will appear when exiting containers while using armors, like in LE -Now, the Vertical View Bobbing won't be applied when flying, like in LElast selected button -Now, hints won't move the interface if they are disabled -Now, the Not Enough Ingredients hint won't be displayed if hints are disabled -Now, looked block and entity hints won't "accumulate" anymore -Now, the Creative Interface panel will use a separated sprite -Now, maps won't show blocks outside the world border -Now, the saved hotbars tab will be shown when the Display Vanilla Tabs
option is enabled -Now, armor stands will show arms when placed if Show Armor Stand Arms
is enabled -Now, it's possible to change the pose of armor stands by interacting with them or using a redstone signal, just like in LE -Now, the hand sway is 50% slower to be similar to LE -Now, bone meal can be used in flowers, like in LE -Now, maps will snap in a LE-like grid -Now, the chat will have a safe zone like in LE, which will change its size according to the Interface Distance
-Now, the chat edit box will have a safe zone -Now, the selected item name will appear every time an item is different from the last selected -Now, the selected item name will remains based on the amount of tooltip lines -Now, the healthbar is more similar to LE -Removed Force Yellow Text
option -Fixed Invalid player data
when joining a save with other gamemode selected -Fixed Autosave value being loaded incorrectly -Fixed Elytra crouch pose changing the first person hand -Fixed Elytra crouch pose having the default crouch pose -Fixed unloaded entities not saving when the autosave is disabled -Fixed manual save happening when exiting and save the game, which could cause chunk corruption in rare and specific situations -Fixed Enchanted Golden Apple and String recipes -Fixed animal leash not being visible -Fixed Equip
control tooltip appearing for body armors even when there is no equippable mob -Fixed tags and recipes not being added, due to path changes -Fixed keyboard opening on Edit Book screen when pressing Space key -Fixed keyboard layouts not working properly -Fixed broken creative items search -Fixed incorrect ingredients being consumed when doing auto-crafting -Fixed some player options not requiring permissions on the server side to be changed -Fixed tutorial world conversion problems -Fixed autosave interval not working correctlyRelease 1.21-1.7.2 -Horse screen background not being rendered
Files
Legacy4J-1.21-1.7.5.2444.6-forge.jar(22.24 MiB) Primary Download
External resources
Project members
Kyubion Studios
Wilyicaro
Owner & Main Developer
Technical information
License
MIT
Client side
required
Server side
required
Project ID