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Legacy4J [Forge] 1.21-1.7.5.2444.3

Changelog

Beta 1.21-1.7.5.2444.3

Updated at 2024-11-02 07:17.
Changelog
Release 1.21-1.7.5.2444.3

  • Fixed SDL3 Natives Downloader not opening on Title screen
  • Fixed wrong SDL3 Linux and Windows native paths
  • Fixed Minecart sounds option not working correctly
    Release 1.21-1.7.5.2444.2
  • Added Vehicle Camera Rotation slider in Graphics section, with NONE,All Entities, Only Non-Living Entities and Only Living Entities options
  • Now, Minecart player movement will be more similar to LE, and versions prior 1.14
  • Now, the Loyalty Effect will be more similar to LE
  • Updated SDL3 (isXander's libsdl4j) to 3.preview-3.1.3-46, its native will need to be re-downloaded
  • Fixed Minecart gravity and other tick-related functions being applied twice
    Release 1.21-1.7.5.2444.1
  • Now the glow layer looks better in daylight
  • Fixed all Minecart related problems
    Release 1.21-1.7.5.2444.0
  • Added Show Advanced Options in almost all the options screen, and reorganized the options in a similar way to LE
  • Added Display Legacy Drowned Animation option in Graphics section
  • Added Display Inverted Crosshair option in User Interface section
  • Added Display Trading Indicator option in Graphics section
  • Added Display Held Item Lighting option in Graphics section
  • Added Display Loyalty Effect option in Graphics section
  • Added Selected Item Tooltip Lines slider in User Interface section
  • Added Selected Item Tooltip Ellipsis option in User Interface section
  • Added Player Identifiers, which are a data-driven way to change the color, options map sprite, map decoration sprite for each player index (based on player join order, defined as in Legacy Edition)
  • Added the remaining 8 player colors from new-gen LE
  • Added a way to add glow overlays to entities by adding the _glow suffix to the desired texture for the glow overlay
  • Added Shooting Ghast and Drowned glow overlays similar to LE
  • Added Common Colors: experience_text, insufficient_experience_text, anvil_error_text, enchanting_text and highlighted_enchantment_text
  • Added missing Immediate Respawn from non-op gamerules
  • Added displayPack optional string in Resource Assorts, to define which pack will be used for the background and icon, if sprites are not defined
  • Added isLocked option in World Templates, to block changing the selected resource assort and seed view (enabled by default)
  • Added Move Ingredient and Move Fuel tooltips to the Furnace Interface
  • Added Lock Control Type Changes to Advanced Game Options section
  • Now, World Templates will only support an array to define its elements, the old syntax will be kept for a limited time so as not to break resource packs, check here for more information ||not updated yet||
  • Now, the priority order of the bed error message You can only sleep at night or during thunderstorms has been swapped with You may not rest now; there are monsters nearby
  • Now, the splash position will adjust when using a custom Minecraft LE style logo
  • Now, witches will render their hat like in LE
  • Now, stars are smaller like in LE
  • Now, Allium Rooms will generate in Woodland Mansions like in LE
  • Now, baby villagers will follow Iron Golems carrying flowers
  • Now, the RenderableVList scroll position and the amount of elements on the screen will be more similar to LE
  • Now, the Numpad Enter key will be used for showing the keyboard when using kb/m, to avoid conflicts and make the gameplay more similar to vanilla
  • Now, the Auto Control Type will detect any input from kb/m and controllers
  • Separated Toggle Sneak, Toggle Sprint and Sensitivity between Controller and Key Binds sections
  • Re-Worked Legacy4J Options system, now it'll be easier to add options
  • Renamed option Control Icons to Control Type, and moved to Advanced Game Options section
  • Re-Worked Legacy Tooltip Scaling, now it'll be more accurate to LE
  • Now, Minecarts have a doubled acceleration, like in LE
  • Now, Furnace Minecarts have a doubled speed, like in LE
  • Now, Minecarts won't have normal speed in some rail shapes, like in LE
  • Now, the view frustum will be bigger, to avoid render issues when falling down, thanks to ABU008 for noticing this and providing the code
  • Now, the Water Translucency from Biome Overrides is compatible with Sodium
  • Now, the Legacy Waters won't be disabled when Sodium is present
  • Now, the movements of carried items and tooltips will be smoother
  • Fixed Resource Assorts not being applied when joining a world directly
  • Fixed Smooth Movementnot working correctly
  • Now, Minecarts won't slow down when in water
  • Now, options sections won't be hardcoded anymore, mods will be able to change them without workarounding
  • Now, Sodium will have its own option section when present (with the Shaders button, if Iris is present too)
  • Now, Sodium options will be reset when pressing Reset Defaults button
  • Now, when moving the cursor with a controller, it'll always be virtually
  • Removed Virtual Cursor option
  • Improved Creative world-relative movement, now it'll work properly with controller sticks
  • Fixed Edit Book screen allowing long titles, which could cause server crashes
  • Fixed Can Fly player option overriding any other abilities changes, causing conflicts
    Click here for complete changelog

Files

Legacy4J-1.21-1.7.5.2444.3-forge.jar(22.23 MiB) Primary Download

External resources


Project members

Kyubion Studios

Kyubion Studios

Organization

Wilyicaro

Owner & Main Developer


Technical information

License
MIT
Client side
required
Server side
required
Project ID