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Invocations

Invocations

Mod

More Complicated Spell Casting for Spell Engine Inspired by Last Epoch

Client and server AdventureEquipmentGame MechanicsMagic Mobs

1.16M downloads
123 followers

Invocations 0.2.0

Changelog

Invocation system simplified so that it doesn't take more than 3 runes to cast a spell. There are also no more repeats of spells. It should be much easier to cast more complicated invocations.

Runes are no longer based off of mob effects, but a separate counter that is represented visually by up to three cycling runes around the crosshair.

Spells no longer need to hit a mob to grant a rune of their respective element. Note that spells that need targets in order to finish casting still need to finish casting in order to grant a rune.

Granting of runes is now tied as a passive to the Runic Invocation spell, rather than to the basic invocation spells. This means that if you were to gain an item with the Runic Invocation spell (such as via commands), you would be able to gain runes by casting any spell via spellbook. I plan on doing something with this in the future.

Rah basic spell damage nerfed, 0.9x -> 0.75x Fire.

Files

invoke-0.2.0.jar(312.62 KiB) Primary Download

External resources


Project members

cleannrooster

Owner


Technical information

License
MIT
Client side
required
Server side
required
Project ID