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Infinite Abyss 1.20.1 v1.8

Changelog

1.8 Changelog:

Improved a few textures
Improved Crystal Construct model
Changed harvest level of Violet Diamond Drill from 6 to 5
Changed harvest level of Violet Diamond Pickaxe from 5 to 4
Changed harvest level requirement of Charium from 6 to 5
Added Mycelium Vines, Icicles and Strange Stems
Optemised the first load message
Improved Eyeball Frog loot, now works with fire and looting
Improved the Violet Diamond Drill model
Added Deepsilver to the forge:ingots/silver tag and Deepsilver blocks to the forge:storage_blocks/silver tag
Added Opal, Violet Diamond and Deepsilver blocks
Added useful tooltips to Opals and Fire Crystals
Reduced minimum entities in spawn group for Eyeball Frogs since there was a bit too many of them
Added Violet Diamond Axe
Added support for Immersive Engineering, Create and Mekanism - among other things ores can now be crushed or excavated with machines
Improved Warmth Talisman texture and Violet Diamond Drill model
Added items to the stone_crafting_materials and stone_tool_materials Minecraft tags
Removed an unused biome which was only still there because it used to break the mod when removed
Removed some unused textures
Fixed Charium Ore being minable with any pickaxe
Fixed lava pools generating on the Sixth Layer
Increased Tempest of Flame spawn weight from 2 to 3
Moved lots of items to the correct creative tab
Fixed Territe being called Deepstone
Made the Frozen Key less rare

Future plans:

Move off Mcreator (only once I've reworked the content of the mod and made it actually good)
Remove/replace/heavilly change the 2nd layer
Add cool mobs to the 1st layer
Add more structures

Files

Infinite Abyss 1.20.1 version 1.8.jar(2.65 MiB) Primary Download

External resources


Project members

modsbydreamcritting

Owner


Technical information

License
ARR
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Server side
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Project ID