Changelog
NEW:
- Indirect splash particles (I have no idea what else to call them) are now able to spawn when a high-velocity entity moves across the surface of the water without touching it. Like most other particles, this can be toggled in the configuration.
CHANGED:
- Mist particles (the somewhat-transparent ones that come from splashes) now spread out more.
Dependencies
Files
immersivewater-1.4.0.jar(195.43 KiB) Primary Download
Project members

DrFreaky
Member
Technical information
License
ARR
Client side
required
Server side
unsupported
Project ID



