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Immersive Water 1.4.0

Changelog

NEW:

  • Indirect splash particles (I have no idea what else to call them) are now able to spawn when a high-velocity entity moves across the surface of the water without touching it. Like most other particles, this can be toggled in the configuration.

CHANGED:

  • Mist particles (the somewhat-transparent ones that come from splashes) now spread out more.

Files

immersivewater-1.4.0.jar(195.43 KiB) Primary Download

Project members

DrFreaky

Member


Technical information

License
ARR
Client side
required
Server side
unsupported
Project ID