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Immersive Water 1.3.0

Changelog

finally, something new!

NEW:

  • Gameplay-affecting features (disabled by default) can be enabled to further enhance the immersion provided by this mod while still being usable on vanilla servers! Currently, the only toggle available is one that allows you to disable elytra usage when you are "wet" (a good indicator for when you are wet is the presence of dripping particles appearing from your player)

CURRENT ISSUES:

  • With the new toggle enabled, elytra use seems to be disabled a tick AFTER it begins, rarely allowing for a single tick of flight. This doesn't cause much of an issue, but sometimes fall damage can sometimes be negated if you spam the space bar fast enough during a fall. It's very inconsistent though and not something you would want to do in a hardcore world, so again, it's not much of an issue.

Files

immersivewater-1.3.0.jar(194.72 KiB) Primary Download

Project members

DrFreaky

Member


Technical information

License
ARR
Client side
required
Server side
unsupported
Project ID