Changelog
i got bored in school so here's another update lol
NEW:
- When a player or entity is exposed to rain, the dripping effect will start and will fade away if they move under a block or the rain stops. It uses the same logic as the dripping effect that happens when exiting a body of water.
Dependencies
Files
immersivewater-1.2.1.jar(194.59 KiB) Primary Download
Project members

DrFreaky
Member
Technical information
License
ARR
Client side
required
Server side
unsupported
Project ID



