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[Fabric 1.20.1] Immersive Armors - 1.6.1

Changelog

1.6.1

  • Downgraded Forge to recommended version

1.6.0

  • Ported to 1.20.1

1.5.6

  • Migrated to fabric armor rendering
    • This may solve some mod conflicts
  • Synced translations

1.5.5

  • No crashes on Bukkit implementations, but reduced features

1.5.4

  • Temporarily removed extramixins

1.5.3

  • Updated Translations
  • Fixed incompatibility with some mods (including Dungeons Gear)
  • Added support for Mod Menu and Cloth Config

1.5.2

  • Updated and fixed translations

1.5.1

  • Fixed item order in creative menu in 1.19.3
  • Improved order and size of armor layers
  • Steampunk boots no longer prevents critical damage
  • Fixed a crash related to Cosmetic Armor (thanks TelepathicGrunt!)
  • Fixed protection value custom configuration

1.5.0

  • Synced codebase, 1.16.5, 1.18.2 and 1.19.3 are now nearly identical again
  • Armor can now be found in loot chests!
  • Entities will now wear immersive armor
  • Fixed offhand slot occluding steampunk armor
  • Steampunk armor has now 10% explosion resistance instead of 20%, reduced leggings armor by 1
  • Steampunk HUD Overlay also works on Forge now
  • Most armor properties are now configurable

1.4.2

  • Ported to 1.19.3

1.4.1

  • Ported to 1.19.1

1.4.0

  • Ported to 1.19

1.3.8

  • Fixed compatibility with Modern UI
  • Fixed Wither Helmet recipe (Thanks Ardis!)

1.3.7

  • The steampunk armor no longer deals extra damage
  • The steampunk chestplate shows a compass and clock in the HUD
  • The steampunk leggings can now double jump
  • Robe armor no longer makes random sounds
  • Robe armor no loner spawns particles in first person
  • Wither armor no longer requires wither skulls

1.3.6

  • Skeleton armor now prevents you from being attacked from skeletons

1.3.5

  • Fixed recipes advancements
  • Added config to disable enchantment glint
  • Fixed incompatibility with sihywtcamd

1.3.4

  • Added config to disable effects
  • Removed broken advancement
  • Fixed enchantment glow

1.3.3

  • Fixed armor not rendering on forge
  • Fixed first person sleeve not showing

1.3.2

  • Fixed incompatibility with some cosmetic layer mods
  • Fixed hat and other second layer skins overlapping parts of the armor
  • Fixed incompatibility with First Aid

1.3.1

  • Ported to 1.18.1
  • Updated translations
  • Fixed tooltip issue on Fabric on Warrior Armor

1.3.0

  • Ported to 1.18.2

1.2.0

  • Ported to 1.17.1

1.1.2

  • Fixed slime armor making you invincible
  • Increase Steampunk and Slime Armor explosion resistance
  • Increased Robe magic resistance
  • Decreased Slime armor knockback resistance for incomplete sets

1.1.1

  • Fixed Steampunk Leggings effect applied to Boots instead
  • Fixed Steampunk boots slowing you down, but not preventing fall damage
  • Fixed compass on Steampunk armor to point in the opposite direction
  • Updated translations (thanks Fleyzi!)
  • Added magic protection effect to robe

1.1.0

  • Added Steampunk Armor
  • Further, extended armor framework to allow even cooler armor
  • Improved armor performance
  • Added fallback textures for conflicting mods
  • You can now disable individual armor sets in the config

1.0.1

  • Fixed incompatibility with modded armor on Forge
  • Reworked model and renderer injector to work better with other mods

1.0.0

  • Bone Armor
  • Wither Armor
  • Warrior Armor
  • Heavy Armor
  • Robe Armor
  • Slime Armor
  • Divine Armor
  • Prismarine Armor
  • Wooden Armor

Files

immersive_armors-1.6.1+1.20.1-fabric.jar(1.17 MiB) Primary Download

External resources


Project members

Luke100000

Owner


Technical information

License
GPL-3.0-only
Client side
required
Server side
required
Project ID