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[FABRIC] [1.20.1] IllagerInvasion-v8.0.6

Changelog

Changelog

All notable changes to this project will be documented in this file.

The format is based on Keep a Changelog.

[v8.0.6-1.20.1] - 2024-09-12

Fixed

  • Fix Illusioner::onSyncedDataUpdated not calling super method

[v8.0.5-1.20.1] - 2024-04-24

Fixed

  • Fix parts of the underground labyrinth structure sometimes being exposed on the surface
  • Fix some labyrinth hallways rarely being flooded

[v8.0.4-1.20.1] - 2024-01-24

Changed

  • Necromancer now drops zombie and skeletons heads as a rare drop

Fixed

  • Fix crash on Skull Bolt impact
  • Fix firecaller setting themselves on fire and not fleeing from iron golems
  • Fix basher stun not updating
  • Fix alchemists poising themselves

[v8.0.3-1.20.1] - 2023-11-05

Changed

  • Protection enchantments can now be upgraded in the imbuing table

Fixed

  • Fixed labyrinth hallways occasionally being flooded

[v8.0.2-1.20.1] - 2023-08-18

Added

  • Added a config option for disabling the yellow invoker boss bar

Fixed

  • Fixed occasional crash when alchemists are spawned in a structure during world generation
  • Fixed villagers not fleeing from new illager enemies
  • Fixed endurance trim doubling the rate at which food is drained instead of cutting it in half

[v8.0.1-1.20.1] - 2023-08-11

Changed

  • Added illagers to the numismatic-overhaul:the_bourgeoisie entity type tag

Fixed

  • Fixed necromancer summoning particles not rendering

[v8.0.0-1.20.1] - 2023-07-20

  • Initial release

Files

IllagerInvasion-v8.0.6-1.20.1-Fabric.jar(2.21 MiB) Primary Download

External resources


Project members

Fuzs

Owner

L2

Artist

tamlighter

Artist

cowsha

Contributor

Safro

Former Developer

ZekeZ

Former Developer

LunaPixelStudios

Studio


Technical information

License
MIT
Client side
required
Server side
required
Project ID