Changelog
🎭 Identity v2.9.3
Changed
- Refined projectile spawn positions to originate from player eye level for improved realism.
- Adjusted projectile velocities and spread patterns to closely match vanilla mob behavior.
- Unified ability sound handling for consistent volume and category usage.
- Optimized server-side checks to prevent client execution of ability logic.
Fixed
- Fixed fireballs and other projectiles spawning at players’ feet instead of head level.
- Fixed teleport abilities placing players inside solid blocks.
- Fixed minor desynchronization between client and server ability effects.
- Fixed redundant entity position updates causing double tracking.
PS: This update isn’t out yet, I still need to test all the ability changes before release.
There’s also a huge snowstorm coming tonight, and I haven’t put my winter tires on yet, so that’s taking priority first 😅.
Dependencies
Files
identity-fabric-2.9.3.jar(2.91 MiB) Primary Download
External resources
Project members

Gaboouu
Member
Technical information
License
MIT
Client side
required
Server side
required
Project ID



