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Hexal

Hexal

Mod

An add-on for hexcasting

Client and server Magic

30.4k downloads
44 followers

0.2.15-forge

Changelog

Features

  • Changed Bind Storage - Temporary default cost to 0.001 dust.
  • Changed Gates to now have 3 types:
    • Location Anchored, which will always teleport the marked entities to the same location every time that gate is closed.
    • Entity Anchored, which will teleport the marked entities to the location of the anchor entity (plus an offset defined when the gate is created)
    • Drifting, which has the same behaviour as current gates, with an additional cost per distance gated per entity.
    • Added blacklist to Accelerate, defaults to including Fletcher's Impetus and Create's Deployer.
    • Wisps can now go through nether/end portals.

Bugfixes

  • Fixed Gate contents not being saved when world closed.
  • Fixed lib39 not being properly included ino fabric jar.
  • fixed lag from wisps constantly deserialising things to figure out if there are truenames inside; that is now cached when the things are changed. Side effect, storing truenames is now much more expensive, exponential in the number of truename iotas stored.
  • Fixed generated data files for mediafied_storage not being properly added to the git repo.
  • Fixed Bound wisps not serialising correctly if the bound wisp was unloaded, and fixed wisp bindings not clearing on wisp death.
  • Gave a better error message to wisps mishapping from trying to reproduce excessively.
  • Fixed wisps getting mucked up by you dying.

Files

hexal-forge-1.19.2-0.2.15.jar(1.37 MiB) Primary Download

External resources


Project members

Talia-12

Owner


Technical information

License
MIT
Client side
required
Server side
required
Project ID