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Haemorrhage

Haemorrhage

Mod

Makes player get Bleeding status effect after taking damage and adds bandages

Client and server AdventureGame Mechanics

2,292 downloads
12 followers

[1.20 - 1.20.1] Haemorrhage - 4.2.0

Changelog

Extended Bleeding and Health Loss mechanics to affect more entities (when enabled with datapacks)

  • spiders applying health loss are no longer hard-coded (you can choose which mobs apply health loss with datapacks)
  • it is now possible to make non-player entities get bleeding or health loss after taking damage
  • it is now possible to make an entity apply both bleeding and health loss at the same time
  • added 5 tags:
    • damage_apply_health_loss (similar to damage_apply_bleed)
    • bleed_resistant_to - mobs from this tag are immune to bleeding and bleedout
    • health_loss_resistant_to - mobs from this tag are immune to health loss
    • can_bleed - mobs from this tag can get bleeding after taking damage
    • mobs_causing_health_loss - mobs from this tag apply health loss

Files

imbleeding-4.2.0+1.20.jar(90.86 KiB) Primary Download

External resources


Project members

Xires87

Owner

sheslong

Artist


Technical information

License
MIT
Client side
required
Server side
required
Project ID