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2.3.0

Changelog

  • Improvements to CTM integration
    • Path to model is now the same as fabric
  • Added compatibility with Musket mod
  • Added more compatibility with modded villager types with new guard system (now no longer limited to a specific amount)
  • Added statistics for guard conversions
  • Set guard village patrol village ai to not operate by default due to lag concerns
    • If you were experiencing extreme unintended lag from this mod, consider disabling this ability
      • For Ctrl F purposes the specific option is "Allow guards to naturally patrol villages? This feature can cause lag if a lot of guards are spawned"
  • Added unique guard yes and no sounds ids for resource pack purposes
  • PLEASE NOTE THAT THIS UPDATE CONTAINS BREAKING CHANGES TO ANY RESOURCE PACKS THAT MODIFY GUARDS

Files

guardvillagers-2.3.0-1.21.jar(261.26 KiB) Primary Download

External resources


Project members

seymourimadeit

Owner


Technical information

License
Client side
required
Server side
required
Project ID