Changelog
Version 1.5.0 for Minecraft 1.20.1
!! BREAKING CHANGES for Addon Devs
- We have moved from using LDLib's IFluidTransfer and IItemTransfer to Forge's native IFluidHandler and IItemHandler. This includes the FluidStack class.
- If you made use of these at all, you may have to make the according changes. See the PRs here and here.
Added
- Add selective voiding and ME Output Hatch capabilities to the Distillation Towers (4000B of Nitrogen going straight to the ME system)
- You can now leave out hatches on layers, which will cause that layer's outputs to be completely voided.
- Add the ability to pause machines after they complete a recipe cycle (You can upgrade your EBF without voiding ingredients)
- Done via shift + right-click with a soft mallet
- Add Smart Filters that filter materials based on the selected mode (Electrolyzer, Sifter, and Centrifuge) (Your oreproc is saved)
- Add Visual Prospecting, which marks your minimap when you prospect or find surface indicators (Ores are on your map now!)
- You can also click on a vein in your prospector to create a waypoint
- Add Recipe Categories for recycling recipes (No need to sift through 1000 pages of arc furnace recipes)
- Add Tier-Boosted Chance overlay and tooltip line in Recipe Viewers (Mental math may not be your strong suit)
- Add Power Substation battery capacity to the tooltip
- Add coloring to the Power Substation UI
- Add OP bypass for machine ownership
- Add Fusion Tier to recipes in Recipe Viewers
- Add BlastBuilder and Vacuum Freezer recipe overrides (for addon/pack devs)
- Add more information to Large Turbine tooltip
Fixed
- Fix Large/Extreme Combustion Engines consuming excess oxygen and lubricant (Maybe your freezer can keep up now)
- Fix Large/Extreme Combustion Engines not consuming enough fuel per cycle (Sorry Moni players)
- Fix Research Stations halving computation cost when overclocked
- They now give you a partial discount if you overclock them
- Fix tape slot in Maintenance Hatches (We require more tape)
- Fix GT Axe Tree Felling behavior (Sorry, not sorry, no free trees)
- Fix Research Stations allowing more than two energy hatches
- Fix rare gems not being able to be macerated
- Fix Large Bronze Boiler GUI
- Fix Power Substation in-world preview
- Fix Power Substation display when there is no input or output
- Fix Aluminium Cell not showing its contained fluid in its texture
- Fix input/output tooltip mismatch
- Fix ME Part IO category
- Fix Cables emitting smoke on first tick
- Fix multi output lines not showing on a per item time evaluation
- Fix bonemeal and bone dust recipe collision
Changed
- Rework the Tag Filter so that it actually works (Jank begone)
- Change various material blast temperatures; Nichrome now requires EV to blast
- Swap Red and Blue Steel composition and usage - you will need to change any autocrafting patterns
- Change non-consumable recipe ingredients to catalysts - this will exclude it from AE2 patterns and EMI crafting trees
- Change Jade to show proper mB/t for Steam Machines (Your steam machines are not that hungry, I promise)
- Swap emitter/sensor ingredient for Laser Input/Output Hatches
- Change EV-tier Voltage Coil material to Platinum
- Change Wooden Tank Valve recipe to use copper rotor instead of lead rotor
- Change Machine Ownership Config Wording
- Hide converters if they're disabled
- Increase density of Realgar in Copper/Tin Veins
- Change Tungstensteel heating components with RTM Alloy ones
- Change the gas-filter texture to be semi-isometric like circuits/lenses/etc
Misc
- Add debug option for superflat ore gen
- Update zh_cn.json
- Update jp_jp.json
- Update zh_tw.json
- Update ru_ru.json
Dependencies
External resources
Project members
KilaBash
Owner
mikerooni
Member
screret
Member
Serenibyss
Member
TechLord22
Member
Technical information
License
LGPL-3.0-or-later
Client side
required
Server side
required
Project ID