Changelog
This is a major update to Gnetum, coming with new performance improvements and greatly enhanced mod compatibility.
Performance
- Added new optimization for framebuffer blitting
- This was added because Gnetum is incompatible with OptiFine's Fast Render option, and can be considered as a less effective but much more compatible alternative to that option.
- Unlike Fast Render, which makes the game completely skip the framebuffer copy process (and thus causing a lot of incompatibilities), this optimization makes the copy process much more efficient.
- Added an alternative method for framebuffer clear, which does not introduce additional bind/unbind operations and should be slightly faster
Fixes
- Fixed HUD updates being delayed by one frame
- Fixed bufferHand option when using shaders
- Fixed compatibility with ScalingGUIs mod
- Fixed compatibility with Thaumcraft mod
- Fixed compatibility with Time is up mod
- Fixed crosshair flickering when it's behind other HUD elements
- Fixed debug pie background color being incorrect
- Fixed framebuffer sometimes not resized properly when switching fullscreen
- Fixed OptiFine's vignette option not respected
- Fixed rendering with pumpkin head
- Fixed blackscreen when falling into the void with shaders enabled
Dependencies
Files
gnetum-1.2.0.jar(35.78 KiB) Primary Download
External resources
Project members

decce6
Member
Technical information
License
LGPL-3.0-only
Client side
required
Server side
unsupported
Project ID