Changelog
Changes: The Tumoroid Nuke of the Hindenburg will also leave fire around if the Hindenburg is overclocked. The Tumoroid Nuke has a chance to be a "bunker buster" will less blast but deeper impact on the Y level. The Hindenburg's air movement have been slightly tweaked. The damage cap that is available for evolved and hyper on hard mode will now be calculated as 1/3 of the hp of the mob. Now the proto will check the hardness of the block its target is on if its above 3 it won't summon organoids. Reduced the average durability of spore weapons. Lowered the amount of body parts one can find in an organ chest. You can now find gas masks or scanners in armor chests.
Fixes: The Phayres being a lag machine. The Infected drowned pathfinding being buggy. The proto world modifier being buggy at times on servers. Reconstructed minds being broken by flowing water.
News: Config: New config options for the tendrils. New config options for the CDU. New config options for explosions. Mobs: Infested Construct(anomaly) Nepalm Griefer(variant) Ogre(hyper) Bloater(evolved) Scavenger(evolved)
Items: Sicken Tumor Calcified Tumor Bile Tumor Frozen Tumor Scanner
Costumes: Christmas Hat for the Proto Hivemind.
Mechanics: New spore raid mechanic when setting a brain remnant on fire. Right clicking on a vigil will give their summoner the glowing effect New despawn mechanic for organoids to prevent overcrowding Now a sound effect will play when a evolved becomes a hyper no all nearby players. Added a global sound event for when a calamity is being created. Added a global sound event for when a calamity is being redirected.
Removed John Fungal...?
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