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Flowing Fluids

Flowing Fluids

Mod

Gives fluids realistic flowing physics, making them mostly finite. With various settings for performance, visuals, and gameplay interaction.

Server Game Mechanics

35.8k downloads
287 followers

Fabric - 1.21.5

Changelog

  • fixed errors that caused rain to flood the world
  • added the fluid_processing_distance setting that acts like a "render distance" but for fluid flowing, filling, and draining, behaviours, this can have IMMENSE performance improvements if enabled
  • tweaked the conditions for rain and infinite refilling biomes to not cross trigger each other
  • rain refilling chance is now forcibly limited to 1/3 of the evaporation chance setting to prevent excessive rain filling
  • evaporation now happens even during rain and night time
  • rain filling upwards is now disabled by default, this can be enabled with the rain_fills_block_above setting
  • added the only_infinite_biomes_at_sea_level setting which means the infinite water biomes setting (oceans, rivers, swamps etc) will only refill existing water at sea level exactly, this should make draining them easier after the first layer, defaults to false
  • added river_only and river_only_opposite modes for create water wheels
  • added the concrete_powder_drains_water_chance setting to control the chance that concrete powder will consume water when hardened, defaults to 0.5 (50%)
  • rain no longer fills water in deserts

Files

flowing_fluids_fabric_1.21.5-0.6.jar(123.25 KiB) Primary Download

External resources


Project members

Traben

Member


Technical information

License
LGPL-3.0-only
Client side
unsupported
Server side
required
Project ID