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2.4.0

by FiskFille on Sep 20, 2024
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Additions & Changes:

  • Added quiver cycle keybind to suits with Archery
  • Translated the mod to Chinese Simplified (Thanks Shue!)
  • Translated the mod to Chinese Traditional (Thanks Shue!)
  • The buttons on the Gameboii console now animate when pressed (Can be disabled in the config)
  • Added the FiskTag server to the mod's server menu

Fixes:

  • Fixed clients disconnecting during reload upon joining a server
  • Fixed crash when going intangible when using Angelica
  • Fixed render distances above 16 resetting to 16 when using Angelica
  • Fixed suit ids in F3+H mode only displaying on the chestplate item
  • Fixed Gravity Manipulation wave sound not changing pitch
  • Fixed Señor Cactus having the wrong tier when wet
  • Fixed Shazam having higher (instead of lower) fall resistance when affected by Eternium Affliction
  • Fixed Java-related connection issues not logging as such

FiskTag additions:

  • Added new gamemode - King of the Hill
  • Added new gamemode - Resurgence
  • Added new gamemode - Shuffle
  • Added new gamemode - Luck of the Draw
  • Added new gamemode - Free-For-All
  • Added new gamemode - Bounty Hunt
  • Added new weapon - Burst Rifle
  • Added new class - Support
  • Added new map - Modern House
  • Added new ammo system
  • Added new level and rank system
  • Added new spectator mode
  • Added laser impact effects
  • Added a visual indicator for when spawn protection is active

FiskTag changes:

  • Redesigned ability/key indicator HUD element
  • Redesigned player list scoreboard HUD element
  • Redesigned point popup HUD element
  • Updated control point capture HUD element
  • Updated control point alert HUD element
  • Updated health HUD element
  • Updated Infantry shield effect
  • You can now shoot while sprinting
  • Infantry's shield is now immune to melee damage
  • Scout can no longer use scatter blaster
  • Team Swap and John Wick are now only selected in a tournament if there are more than 2 players
  • John Wick can now spawn in the opposing team's base if his own base is crowded
  • Grenades can no longer be blocked by teammates
  • Made control point capture time configurable
  • Made gamemode inclusion and frequency configurable
  • The schematic file inside maps can now have any name
  • Fixed gamemode not saving properly
  • Fixed FiskTag running in multiple dimensions
  • Fixed FiskTag damage not being blocked by shields

FiskTag balancing tweaks:

  • Increased movement speed for all classes except Tank
  • Tweaked move slowdown for charged weapons
  • Rebalanced Tesla Gun
  • Nerfed Shotgun (-range, +spread)
  • Buffed Scatter Blaster (-spread, +projectile speed)
  • Buffed Automatic (+projectile speed, -windup)
  • Buffed Pistols (+projectile speed, +spread)
  • Buffed Rifle (+range, -spread)
  • Buffed Rocket Launcher (+range, +projectile speed)

HeroPacks:

  • NBT matching can now be used inside fabricator recipes
  • Data files can no longer be registered under another pack's domain
  • Added new PackLoader.getNumericalItemId() function for getting the numerical id of an item
  • Added new addChatMessage function to JSPlayer for printing to the chat
  • Added new getEntitiesInRangeOf function to JSWorld
  • Added new isUnobstructed function to JSWorld
  • Added new hurt function to JSEntity for dealing damage to an entity
  • Added new hurtByAttacker function to JSEntity for dealing damage to an entity
  • Added new canSee function to JSEntity
  • Added new eyePos function to JSEntity
  • Added new eyeHeight function to JSEntity
  • Added new getLookVector function to JSEntity
  • Added new normalized function to JSVector3
  • Added new subtract function to JSVector3
  • Added new dot function to JSVector3
  • Added new "SHIELD" activation type for FiskTag weapons, allowing shield functionality
  • Added new "melee" tag for FiskTag weapons, allowing weapons to have attack damage
  • Fixed mirrored anchors with getCubeOffset on non-generateMirror models not offsetting correctly
  • Fixed anchors with getCubeOffset re-applying animations on the anchor model
  • Fixed mirrored models with generateMirror not resetting after animations
  • Fixed suits with aiming not being able to aim in FiskTag
  • Fixed limbSwing variables not being usable in "out" statements in animations
  • Fixed player going invisible when a held FiskTag weapon has an animation but player has no suit

2.3.3

by FiskFille on Mar 18, 2024
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Fixes:

  • Fixed marketplace, sound, and FiskTag map downloads no longer working
  • Fixed marketplace packs missing without a removal reason not prompting the option to uninstall
  • Fixed crash when marketplace errors during pack sorting
  • Fixed crash with old hero model format
  • Fixed crash when being melee attacked with energy manipulation in first person
  • Fixed crash when being hit by lightning cast in first person
  • Fixed crash when dying mid-reload in FiskTag
  • Fixed leftover pixels on drone illusion spell icon

2.3.2

by FiskFille on Feb 19, 2024
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Additions & Changes:

  • Added new vanity alt - Emmy Winner Deadpool (X-Men)
  • Added config options for all mod ore generation
  • Added config options for all mod mob spawning
  • You can now cycle between a suit's alts in the creative tab by scrolling over it
  • The "Creative Item" tooltip for suits taken from creative mode no longer appears in the creative tab
  • You can now cycle the pack filter in the creative tab backwards by holding shift
  • You can now also cycle the pack filter in the creative tab by scrolling over it
  • Updated HUD textures

Fixes:

  • Fixed Spectre first person beam animation applying twice
  • Fixed crash caused by unlocking nodes without a description
  • Fixed first-person web lines offsetting incorrectly when camera is rotated
  • Fixed first-person beams from all beam modifiers offsetting incorrectly when camera is rotated
  • Fixed first-person whip from whip spell offsetting incorrectly when camera is rotated
  • Fixed weapon recoil applying incorrectly when camera is rotated
  • Modified data packets to be less unsafe

HeroPacks:

  • Removed access to Java.type() from packs for security reasons
  • Added offset support for fiskheroes:cape effect
  • Added new JSDataManager.newCoords() function for setting coordinate variables
  • Added new PackLoader.print() function for printing to the console
  • Added new PackLoader.printChat() function for printing to the player chat
  • Added new PackLoader.getSide() function for checking what logical side the code runs on
  • Added new PackLoader.asVec3() function for math
  • Added new PackLoader.asVec2() function for math
  • Added rotation order support to positioned effects
  • Fixed FiskTag weapons not being able to be used as equipment until packs are reloaded
  • Fixed "fiskheroes:forcefield" render property inconsistencies between 1st/3rd person

2.3.1

by FiskFille on Aug 27, 2023
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Additions:

  • Added new block - Creetle In A Jar
  • Added new food item - Creetle Chip

Fixes:

  • Fixed unknown trick arrow type crash

FiskTag:

  • Revamped Tesla Gun mechanics
  • Explosions can no longer damage teammates, only yourself
  • Tank class now only has 4 normal health, plus 1 armor
  • Tank class can no longer use Mortar
  • Infantry class can now use Mortar
  • Reduced Mortar's blast radius
  • Reduced Mortar's accuracy
  • Reduced Automatic's windup time
  • Increased Mortar's cooldown
  • Increased Sniper's cooldown
  • Increased Automatic's cooldown
  • Increased Automatic's accuracy
  • Increased Rifle's accuracy
  • Increased Rifle's projectile speed
  • Reduced Rifle's cooldown
  • Increased Shotgun's projectile speed
  • Fixed tournament mode John Wick start crash
  • Fixed round end crash with many players
  • Fixed Patreon gems rendering during FiskTag
  • Fixed players being able to take damage in FiskTag lobby
  • Fixed John Wick sound playing for other people
  • Fixed headshots on teammates giving points

2.3.0

by FiskFille on Aug 15, 2023
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Additions & Changes:

  • Added brand new multiplayer minigame gamemode - FiskTag
  • Added new vanity alt - Bob Ross Deadpool (X-Men)
  • Added sound for grenade throwing
  • Updated cooldown bar textures for giant mode, intangibility, and shadowform
  • Updated charge bar texture for cryokinesis
  • Updated skin for Vision (S.W.O.R.D.)
  • Vision (S.W.O.R.D.)'s eyes now glow

Fixes:

  • Fixed projectile beams not offsetting correctly for scaled players in first person
  • Fixed bullet casing particles appearing inside the ground when scaled
  • Fixed bullet casing particles darkening when scaled
  • Fixed active cooldown time changing when switching to a different weapon

HeroPacks:

  • Added custom weapon support (/data/fisktag/weapons/*.js)
  • Added customizable FiskTag support (/data/fisktag/configurations/*.js)
  • Added new "isStatic" tag for sound events

2.2.2

by FiskFille on Jun 13, 2023
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  • Fixed crash when opening Suit Iterators
  • Fixed crash when launching a server using Bukkit/Spigot

2.2.1

by FiskFille on Jun 11, 2023
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Additions & Changes:

  • Added new block - Holographic Display Stand
  • Display Stands can now be renamed using a name tag and display that skin
  • Display Stands now display the name of the block at the top of their inventory screen
  • Vanity alts no longer require you to unlock their achievements if in creative mode
  • Mysterio's beams can no longer melt ice or smelt blocks
  • Web ropes can now flip levers when pulled
  • Webs can now activate buttons

Fixes:

  • Fixed thrown shield Nether portal duplication glitch
  • Fixed repulsor blast projectiles hit positions being incorrect at high velocities
  • Fixed player limbs moving at normal speed when running on a treadmill
  • Fixed non-sword weapons (like Captain America's shield) breaking blocks in creative mode
  • Fixed suit blades & shields and releasing webs breaking blocks in creative mode
  • Fixed being able to visually punch while blocking with a shield, even though it deals no damage
  • Fixed dual items crashing with Mine & Blade: Battlegear 2
  • Fixed crash when using Java 12 or higher
  • Fixed crash when wearing a suit in first person with certain mod combinations
  • Fixed first-person hand rendering being inaccurate to third person when wearing overlapping suit pieces
  • Fixed first-person hand rendering not working with LLibrary
  • Fixed Tachyon Prototype charging non-speedster suits when quickly swapping
  • Fixed hardened clay display stands not being dyable using right click with a dye
  • Fixed the inside of display stands' hat layers not rendering
  • Fixed entity effects persisting after the entity is removed from view
  • Fixed suit database search bar incorrectly filtering suit versions
  • Fixed metahuman log not respecting custom mask toggle durations
  • Fixed Zoom still having lightning flickers when wearing only the chestpiece
  • Fixed crash when swapping to another item mid-use when speed is active
  • Fixed crash when joining a world with "max fraterate" set to 0

HeroPacks:

  • Added new "fiskheroes:night_vision" property to JS hero renderers
  • Added "canUseTachyons" tag for the "fiskheroes:super_speed" modifier
  • Added "canBreakGlass" tag for the "fiskheroes:sonic_waves" modifier
  • Added "canDoGriefing" tag for the "fiskheroes:shield_throwing" modifier
  • Added "canDoGriefing" tag for the "fiskheroes:heat_vision" modifier
  • Added "canDoGriefing" tag for the "fiskheroes:charged_beam" modifier
  • Added "canDoGriefing" tag for the "fiskheroes:energy_projection" modifier
  • Added "canDoGriefing" tag for the "fiskheroes:flame_blast" modifier
  • Added "canDoGriefing" tag for the "fiskheroes:ground_smash" modifier
  • Fixed "canBreakGlass" tag for the "fiskheroes:tentacles" modifier having no effect
  • Fixed "fiskheroes:grief_thrownshield" rule still allowing plants to be broken
  • Fixed beam renderer core "color" tag only accepting decimal values
  • Fixed breaking eternium blocks with the wrong tool counting towards the block_broken node criteria
  • Fixed "fiskheroes:opacity" render property crashing with non-double values
  • Missing resource warnings are now logged under the domain of the requesting pack, not the domain of the resource

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FiskFille

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