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familiar magic 1.0.5

Changelog

oops

  • gave foxes a little more motivation to summon
  • turns out neo server config isn't very cooperative these days. moved back to common
  • fixed big hat worn trying to parent itself to a model that doesn't exist
  • switched to using entity tag instead of an empty interface to determine if an entity is hattable
  • took off the summoning table's training weights and give it full power to summon any entity, not just living
  • fixed packet exploding if you try to hat a mob with a fancy hat
  • fixed shadowy hats disappearing in survival and duplicating in creative when hatting/unhatting critters

Files

familiar_magic-1.0.5.jar(198.45 KiB) Primary Download

External resources


Project members

iridith_prxrl_r


Technical information

License
MIT
Client side
required
Server side
required
Project ID