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Extended Enchanting

Extended Enchanting

Mod

Adds many new enchantments, offering many new playstyles and options. Part of the Combat+ collection.

Client and server AdventureEquipmentMagic

26.4k downloads
53 followers

2.0.0+1.21

Changelog

Major update that brings Extended Enchanting into 1.21 Minecraft.

Additions

  • Lightning Aspect can apply discharge damage multiple times per tick.

Changes

  • Every enchantment has been recreated using the new data-driven system.
  • Feint's identifier has been changed: extended-enchanting:back_foot -> extended-enchanting:feint
  • Lightning Aspect's discharge mechanic has changed to be tick-based.
    • Previously:
      • Each attack would increase static by 1 or 2 (depending on enchantment level), and the discharge would occur when the counter reaches 5, resetting it. Static would be lost every 25 ticks.
    • Now:
      • Each attack applies a number of static ticks. 22 per level.
      • Static ticks are depleted by 1 every tick.
      • If an entity reaches 100 static ticks, it will take discharge damage and lose 100 static ticks.
        • This occurs iteratively, an entity with 200 static ticks will be damaged twice in the same tick.
  • Due to limitations in the new system, Solitude is no longer incompatible with every other enchantment. It is now incompatible with every treasure enchantment and every non-treasure enchantment.
    • In practice this is still every enchantment, but it's controlled by vanilla tags and is therefore technically dependent on other people tagging things correctly.

Removals

  • The additionalDamageEnchantmentPvpEffectiveness gamerule has been removed.
    • Combat+ Core now offers a pvpEnchantmentModifier gamerule that performs the same function and is shared with other mods.

Files

extended-enchanting-2.0.0+1.21.jar(264.91 KiB) Primary Download
extended-enchanting-2.0.0+1.21-sources.jar(247.41 KiB) Download

External resources


Project members

Provismet

Member


Technical information

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