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1.6.1-1.19.2 - Forge

Changelog

What's Changed

  • Reworked the ray engine to fix corner cases. This should better prevent things from incorrectly getting culled(https://github.com/tr7zw/EntityCulling/issues/77 for more details)
  • Fix Forge servers crashing when installing this mod
  • Fix Warden heartbeat getting culled because it's generated clientside
  • Remove donor skin animation stuff
  • Correctly respect shouldRenderOffScreen and noCulling by Entities/BlockEntities
  • Add skipEntityCulling/skipBlockEntityCulling config options
  • Add more Botania projectiles to the default ignore config
  • Add Traditional Chinese by @xMikux in https://github.com/tr7zw/EntityCulling/pull/94
  • Add create entites to the default ticking whitelist

New Contributors

Full Changelog: https://github.com/tr7zw/EntityCulling/compare/1.5.2-1.19.3...1.6.1-1.19.3

Files

entityculling-forge-1.6.1-mc1.19.2.jar(58.88 KiB) Primary Download

External resources


Project members

tr7zw

Owner

Pelotrio

1.7.10 port

vicisacat

Beta 1.7.3 ports


Technical information

Client side
required
Server side
unsupported
Project ID