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Forge - 1.20.1

Changelog

  • now requires ETF 6.2.1 or newer
  • fixed a model setup error that would break villager and warden, clothing and glowing textures with custom models that declared textures
  • is_hover now respects the players current block interaction range for block entities
  • id variable now matches OptiFine's value exactly
  • reworked the player_cape.jem implementation to be more mod compatible, e.g. wavey capes mod can now correctly overwrite it & essentials works with it now
  • swapped subfolder load priority for models. optifine/cem/skeleton/skeleton.jem now loads before optifine/cem/skeleton.jem matching optifine behaviour
  • added an OptiFine compat setting to require submodel folders to have variants, e.g. optifine/cem/skeleton/skeleton.jem will not load without a optifine/cem/skeleton/skeleton2.jem or a valid .properties file.
  • model exports no longer print rotation float values as doubles
  • model exports now also log all box values for exported and non-exported parts
  • fixed texture overrides not applying to attach=true or vanilla parts
  • fixed animations breaking when the same part transform or variable is declared / updated more than once over all the animation entries
  • added tickdelta to the death time variable (fixes jittering in packs like skeleton death physics)
  • fixed not all instances of this being correctly resolved in animation math
  • added spelling correction warnings for frequently misspelled variables like is_aggressive
  • variables not being found now log as errors rather than warnings and will now correctly default to false for unknown booleans

Files

entity_model_features_forge_1.20.1-2.2.2.jar(414.67 KiB) Primary Download

External resources


Project members

Traben

Owner


Technical information

License
LGPL-3.0-only
Client side
required
Server side
unsupported
Project ID